Hi folks..
For the lest 3 days I'm attempting to create a 2nd set of clothes for my scientists. As far as I can tell the bone structure is identical and so are most of the used animations.
My attempt was it to use 2 body groups of
scientist_body_male.smd
while I called my 2nd body group
scientist_body_maleD.smd
Afterwards I literally copied over the entire contents of that 2nd scientist set and changed all BMP & SMD names with an additional D at the end. So that they're unique and not interfering with one another.
I did the same inside the smd. files linking to the new filenames exp: scientist_coatD.bmp
For some reason though it doesn't work. When I attempt a compile jed's modelviewer crashes. (64bit I heard it runs unstable on win7) When I just use 1 of the body groups it actually does compile but naturally the heads are alone as their specific body group isn't loaded.
Do you know of any scientist models that might actually have done this already - having 2 body groups or could any of you help me on this one perhaps?
I'm trying to get 2 sets because 1 part plays in Black Mesa while another part plays in another facility and it would look silly if they share the same uniforms. I know that spirit would handle these things fairly easy although that's not an option regarding the mod.
Any help would be appreciated.
greetings 23-Down