Long and short of it is.. give light_spots a target and you don't need to fiddle with the angles, pitch yaw roll etc.
https://youtu.be/0UcFqgM0AfQ
Created 9 years ago2015-10-03 14:33:09 UTC by Tetsu0
I use info_targetsI don't know if you allready knew this, but if you didn't, here's something you may want to know: there's another entity called info_null designed specificly to be used with light_spot. It doesn't take up entity memory as it removes itself upon loading up a map.