Currently to make a sorta HD texture for Half Life you can make 512x512 images and scale them down in Hammer editor with Texture editor to make a pretty good looking HDish walls and floors...
But theres gotta be some kind of catch right? Is there a limit on how many 512x512 textures you can have at a time? A .wad size limit? Or something?
I can't find anything on google about this but it would seem like this would of been done long time ago if there was no catch...
Anyone know? Do this with a entire map? only use 512x512 and 256x256 images?