Error ReadSurfs Created 8 years ago2016-03-31 21:55:57 UTC by kamyon95 kamyon95

Created 8 years ago2016-03-31 21:55:57 UTC by kamyon95 kamyon95

Posted 8 years ago2016-03-31 21:57:38 UTC Post #329601
Hi there everyone! It's been long time ^.^

I have a wad file for advertisement (like: "Map By: THWL") and i want to embed my wad file to bsp. I put that wad file into valve hammer editor. If i running in normal mod everything is fine, no errors. But there's an error when i'm running in expert mod (with nowadtexrues).

Here's log file:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe "C:\Valve Hammer Editor\rmf\storage"
Entering C:\Valve Hammer Editor\rmf\storage.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

19 brushes (totalling 114 sides) discarded from clipping hulls
CreateBrush:
(1.22 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.89 seconds)

Using Wadfile: \valve hammer editor\textures\counter strike\cstrike.wad
  • Contains 6 used textures, 5.22 percent of map (123 textures in wad)
Using Wadfile: \valve hammer editor\textures\half-life\halflife.wad
  • Contains 109 used textures, 94.78 percent of map (3116 textures in wad)
added 9 additional animating textures.
Texture usage is at 1.13 mb (of 4.00 mb MAX)
3.45 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe "C:\Valve Hammer Editor\rmf\storage"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4225 (1.18 seconds)
BSP generation successful, writing portal file 'C:\Valve Hammer Editor\rmf\storage.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...4757 (1.05 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3799 (0.37 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5078 (0.69 seconds)
6.91 seconds elapsed

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe "C:\Valve Hammer Editor\rmf\storage"
2533 portalleafs
7996 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(4.29 seconds)
LeafThread:
(814.48 seconds)
average leafs visible: 301
g_visdatasize:289505 compressed from 802961
818.92 seconds elapsed [13m 38s]

--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe "C:\Valve Hammer Editor\rmf\storage"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\VALVEH~1\ZHLT34~1.ZIP\lights.rad']
[59 texlights parsed from 'C:\VALVEH~1\ZHLT34~1.ZIP\lights.rad']

10145 faces
Create Patches : 49913 base patches
0 opaque faces
448908 square feet [64642872.00 square inches]
2618 direct lights

BuildFacelights:
(83.55 seconds)
visibility matrix : 148.5 megs
BuildVisLeafs:
(91.24 seconds)
MakeScales:
(67.16 seconds)
SwapTransfers:
(13.37 seconds)
Transfer Lists : 66761492 : 66.76M transfers
Indices :    42301036 :   40.34M bytes
   Data :   267045968 :  254.67M bytes
GatherLight:
(1.59 seconds)
FinalLightFace:
(1.16 seconds)
258.58 seconds elapsed [4m 18s]

--- END hlrad ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe "c:\valve hammer editor\rmf\storage"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

Error: ReadSurfs (line 26549): 4938 > g_numplanes

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe "c:\valve hammer editor\rmf\storage"
There was a problem compiling the map.
Check the file c:\valve hammer editor\rmf\storage.log for the cause.
--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe "c:\valve hammer editor\rmf\storage"
There was a problem compiling the map.
Check the file c:\valve hammer editor\rmf\storage.log for the cause.
--- END hlrad ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe "c:\valve hammer editor\rmf\storage"
There was a problem compiling the map.
Check the file c:\valve hammer editor\rmf\storage.log for the cause.
--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe "c:\valve hammer editor\rmf\storage"
There was a problem compiling the map.
Check the file c:\valve hammer editor\rmf\storage.log for the cause.
--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe "c:\valve hammer editor\rmf\storage"
There was a problem compiling the map.
Check the file c:\valve hammer editor\rmf\storage.log for the cause.
--- END hlrad ---
Posted 8 years ago2016-03-31 22:09:25 UTC Post #329602
you're running the compile tools multiple times.
Needs to go in this order:
  • CSG
  • BSP
  • VIS
  • RAD
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-04-01 13:35:16 UTC Post #329603
Posted 8 years ago2016-04-01 13:43:49 UTC Post #329604
That command line doesn't seem to make sense given your compile log.
Try using The Compilator.
It makes custom compilations REALLY easy.
You might want to upgrade your compile tools as well. The ones you're using are better than the vanilla Valve ones, but The VHLT tools are far superior.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-04-01 14:23:16 UTC Post #329605
Wow... I'm gonna try that. Thakns :) :glad:
Posted 8 years ago2016-04-01 16:34:59 UTC Post #329606
-nowadtextures doesnt take options
it should be:
-wadinclude symbolistic (.wad not needed)
Posted 8 years ago2016-04-01 16:49:50 UTC Post #329609
@Tetsu0
It did'nt solve my problem but that was a super duper program. I'll use it always. Thanks for suggesting. :)

@Bruce
It worked thanks. :D
Posted 8 years ago2016-04-01 16:54:29 UTC Post #329610
So everything is fine now? good!
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-04-01 18:21:34 UTC Post #329615
Yea thanks :D
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