I have a wad file for advertisement (like: "Map By: THWL") and i want to embed my wad file to bsp. I put that wad file into valve hammer editor. If i running in normal mod everything is fine, no errors. But there's an error when i'm running in expert mod (with nowadtexrues).
Here's log file:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe "C:\Valve Hammer Editor\rmf\storage"
Entering C:\Valve Hammer Editor\rmf\storage.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
19 brushes (totalling 114 sides) discarded from clipping hulls
CreateBrush:
(1.22 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.89 seconds)
Using Wadfile: \valve hammer editor\textures\counter strike\cstrike.wad
- Contains 6 used textures, 5.22 percent of map (123 textures in wad)
- Contains 109 used textures, 94.78 percent of map (3116 textures in wad)
Texture usage is at 1.13 mb (of 4.00 mb MAX)
3.45 seconds elapsed
--- END hlcsg ---
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe "C:\Valve Hammer Editor\rmf\storage"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4225 (1.18 seconds)
BSP generation successful, writing portal file 'C:\Valve Hammer Editor\rmf\storage.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...4757 (1.05 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3799 (0.37 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5078 (0.69 seconds)
6.91 seconds elapsed
--- END hlbsp ---
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe "C:\Valve Hammer Editor\rmf\storage"
2533 portalleafs
7996 numportals
= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(4.29 seconds)
LeafThread:
(814.48 seconds)
average leafs visible: 301
g_visdatasize:289505 compressed from 802961
818.92 seconds elapsed [13m 38s]
--- END hlvis ---
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe "C:\Valve Hammer Editor\rmf\storage"
= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ][Reading texlights from 'C:\VALVEH~1\ZHLT34~1.ZIP\lights.rad']
[59 texlights parsed from 'C:\VALVEH~1\ZHLT34~1.ZIP\lights.rad']
10145 faces
Create Patches : 49913 base patches
0 opaque faces
448908 square feet [64642872.00 square inches]
2618 direct lights
BuildFacelights:
(83.55 seconds)
visibility matrix : 148.5 megs
BuildVisLeafs:
(91.24 seconds)
MakeScales:
(67.16 seconds)
SwapTransfers:
(13.37 seconds)
Transfer Lists : 66761492 : 66.76M transfers
Indices : 42301036 : 40.34M bytes
Data : 267045968 : 254.67M bytes
GatherLight:(1.59 seconds)
FinalLightFace:
(1.16 seconds)
258.58 seconds elapsed [4m 18s]
--- END hlrad ---
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe "c:\valve hammer editor\rmf\storage"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
Error: ReadSurfs (line 26549): 4938 > g_numplanes
--- END hlbsp ---
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe "c:\valve hammer editor\rmf\storage"
--- END hlvis ---There was a problem compiling the map.
Check the file c:\valve hammer editor\rmf\storage.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe "c:\valve hammer editor\rmf\storage"
--- END hlrad ---There was a problem compiling the map.
Check the file c:\valve hammer editor\rmf\storage.log for the cause.
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe "c:\valve hammer editor\rmf\storage"
--- END hlbsp ---There was a problem compiling the map.
Check the file c:\valve hammer editor\rmf\storage.log for the cause.
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe "c:\valve hammer editor\rmf\storage"
--- END hlvis ---There was a problem compiling the map.
Check the file c:\valve hammer editor\rmf\storage.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe "c:\valve hammer editor\rmf\storage"
--- END hlrad ---There was a problem compiling the map.
Check the file c:\valve hammer editor\rmf\storage.log for the cause.