TWHL World - Community Project Created 8 years ago2016-01-13 21:39:11 UTC by Tetsu0 Tetsu0

Created 8 years ago2016-01-13 21:39:11 UTC by Tetsu0 Tetsu0

Posted 8 years ago2016-03-09 22:37:49 UTC Post #329282
I did not release TWHL Tower, Urby did.
THE Urby.
It is the last warning.
Posted 8 years ago2016-03-09 22:56:35 UTC Post #329283
I'm no expert on SoHL at all. If upgrading solves problems, lets do it so long as it's simple. I'm against custom code, but SoHL is almost 'standardized' so it's more accessible to people.

What's involved with switching the SoHL version?
Also is there anyone opposed?
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-09 23:23:43 UTC Post #329286
THE Urby.
It is the last warning.
What happens if I shove that warning up to your *** with "weapon_baguette" ? Or do you prefer "weapon_status_report" ? ^^
What's involved with switching the SoHL version?
It's just changing the DLLs, I made an incomplete list of changes between 1.8 and 1.9 here
Also is there anyone opposed?
If 1.9 is stable for everyone and if it don't f*** up people's work then I'm fine. Otherwise, we can stick to 1.8.
Posted 8 years ago2016-03-10 01:16:11 UTC Post #329288
I dodge your attack and reply with weapon_saucisson (with the flag "saucisson aux noisettes, miam" checked) !
Posted 8 years ago2016-03-23 15:54:23 UTC Post #329527
So, what is going on next? Have you seen my map, have you liked it?
Posted 8 years ago2016-03-23 16:40:35 UTC Post #329528
I haven't looked at anything really. I've been working on other projects.
However you guys are supposed to be making bug fixes and changes to the first drafts.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-24 01:33:49 UTC Post #329530
I need to make a lot with my map however I currently have some problems with my arm* preventing me to use my mouse too much, so I won't be able to map for a certain time ... :/
  • : it's NOT caused by what you may think
Posted 8 years ago2016-03-24 23:36:59 UTC Post #329543
I'm waiting for elbow surgery myself.
Posted 8 years ago2016-03-29 00:55:58 UTC Post #329586
I know it's the 11th hour and you haven't heard a peep out of me in this thread - but I'm hoping to get a map done for this project. Hope it's not too late. Urby convinced me to consider it so you can blame him. :)
Posted 8 years ago2016-03-29 02:58:13 UTC Post #329587
i do blame him.
No worries. No rush. I haven't worked on it either.
at this point, whoever still wants in can submit
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-04-02 16:04:09 UTC Post #329627
So. When is it coming out?
Posted 8 years ago2016-04-02 17:42:31 UTC Post #329630
when we get all the submissions.
then i need to go in and tie them all together
then there will be an alpha release
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-04-03 09:13:48 UTC Post #329646
I've been a little naughty. I am working on my entry during work breaks only, which is 2.5 hours a weeka at most... but I've been on holiday this week and kinda pushing to get this done. I've been on the Core primarily, but I should be done with my entry today, and if not I'm back at work tomorrow so will be done by next weekend at the latest.

I've only compiled a couple of times since my work PC uses Ubuntu so can't run any of the tools. I'll post screenies soon

Edit: Soon is upon us!
User posted image
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I should note that all of the custom assets here are remnants of past projects or outdated Core stuff. I have quite a massive catalog of unused custom stuff. :P
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-04-03 21:34:28 UTC Post #329657
Looks awesome ! ^^
Posted 8 years ago2016-04-04 15:32:28 UTC Post #329659
Looks great indeed. I always struggle with lightning...
Posted 8 years ago2016-04-04 19:33:36 UTC Post #329663
Lighting can be a bear. The trick is to keep it varied. There's nothing majorly special in terms of lighting in my map.

I am sticking to the following however:

Yellow Lighting - Large Interior Spaces / Accessible Doors
Red Lighting - Inaccessible areas / Locked Doors
Green Lighting - Temporarily locked doors / Inaccessible Areas
White lighting - Exterior sections
Blue lighting - Small Interior Spaces

I'm also being careful not to have one type for an entire room / hallway, to ensure there is always some form of blending light colour. If an area still isn't too interesting to look at once the main lighting is in place, I throw in a screen or a small light just to add something to break things up.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-04-11 23:36:07 UTC Post #329839
I'm streaming some of my mapping progress on twitch right now!
Was streaming...
Thanks for watching guys!

Here's more of the bathroom though - https://youtu.be/UjRbTkjc3X4
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-04-12 02:37:34 UTC Post #329851
Hey @Testsu0 when will be "finished" the hub map?, I need it to complete my map, because i want to make some changes in it.
Posted 8 years ago2016-04-12 02:58:30 UTC Post #329852
make as many changes as you wish!
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-04-12 12:30:37 UTC Post #329862
But, where's the rmf? is it in the google drive?
Posted 8 years ago2016-04-12 12:37:46 UTC Post #329863
I meant to say that you can keep working on your map as much as you wish. Right now, the hub map isn't in the google drive because I'm still working on it. Why do you need the hub rmf?
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-04-12 12:50:43 UTC Post #329864
i need it because my map has 2 stages, when the player finish the 1º stage he'll return to the hub but something happends that modificates all of the world and the player must return to a weird place to fix everything.

Keep working on the hub map, I'll finish my map without that.
Posted 8 years ago2016-04-12 13:02:42 UTC Post #329865
Please try to keep your level somewhat linear. Go in, complete the objective, get out.
You can create a separate section within your map that mimics those events however.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-04-12 22:13:51 UTC Post #329873
i have loads of old spirit maps from back before I set up coding. some of them are 3 maps long... i even have a boot camp knock off spirit based training map... lol maybe i can fix those and give you like 2 linked maps,
Posted 8 years ago2016-04-13 10:57:13 UTC Post #329880
You gotta try to keep it to one map.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-04-13 14:00:19 UTC Post #329882
I think this is probably one of my largest maps... and I'm about 75% of the way done
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-05-04 20:55:00 UTC Post #330043
So, how this mod is progressing?
Posted 7 years ago2016-05-04 22:01:10 UTC Post #330044
I'm still about 75% done. Life and The Core are taking up a lot of time right now. I intend to finish my part soon though
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-05-05 01:45:04 UTC Post #330046
was there a new deadline given?
Posted 7 years ago2016-05-13 11:21:27 UTC Post #330110
Yeah! Apparently, Jackhammer bugged on saving my map, and now I can't open it no more, neither with Jackhammer nor Sledge! :D I'm really starting to hate Jackhammer…
The error is: "Error: can't read 1 bytes from file example.rmf". Did someone already get this?
Posted 7 years ago2016-05-13 20:43:41 UTC Post #330119
Yeah! Apparently, Jackhammer bugged on saving my map, and now I can't open it no more, neither with Jackhammer nor Sledge! grin - :D I'm really starting to hate Jackhammer…
The error is: "Error: can't read 1 bytes from file example.rmf". Did someone already get this?
Why you didn't used Jackhammer's format (JMF) ?
Posted 7 years ago2016-05-14 00:03:05 UTC Post #330120
The JMF format is supposed to add functionalities, and being able to save a map shouldn't be considered as one in my opinion. Plus the JMF format causes compatibility issues when I open my map with other editors.
Posted 7 years ago2016-05-14 05:38:01 UTC Post #330125
Hmm-hmm! Jackhammer's .rmfs can be opened in Sledge, but only if you save them as a .map file and open them in Sledge, and then save as an .rmf. That may cause several glitches, but works perfectly for Valve Hammer Editor importing.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2016-05-14 10:06:36 UTC Post #330130
It's possible yet tricky, you have to update the rmf file (full post here: http://twhl.info/forums.php?thread=18885&page=3, the one posted at 14 Feb 16, 02:04).
Posted 7 years ago2016-06-14 11:14:31 UTC Post #330428
So, will this ever comes out?
Posted 7 years ago2016-06-17 21:22:26 UTC Post #330495
I hope so. I'm nearly done with my map! :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-06-21 14:54:13 UTC Post #330524
Given the latest news on the Tetsu0 front, it's not likely that this will come to fruition. If you're happy with what you've got for it, why not finish up and fire it into the map vault? I'll be holding on to mine for now, but keep your eyes open as it may pop up in some playable form one day. :)

Were I not so busy, I would pick this up in an instant, but it simply isn't an option at this point in time.

I will be running projects in future, once The Core is done. However, as with TWHL Tower, they will be heavily themed to give participants a challenge or some inspiration. :D
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-06-21 19:45:11 UTC Post #330532
What's not likely to come to fruition? TWHL HUB?
Posted 7 years ago2016-06-21 22:36:49 UTC Post #330535
...Yeah?
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-06-21 23:10:10 UTC Post #330537
...Okay, thanks?
I didn't notice the TWHL entry from Brett.
Connecting maps isn't hard, I can do it. We just need something good enough. Who's still up for it?
Posted 7 years ago2016-06-22 00:24:14 UTC Post #330538
I can still try to produce a decent map.
Posted 7 years ago2016-06-22 07:30:32 UTC Post #330541
If you're willing to pick up the connections and the hub map, I'll finish mine. :)
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-06-22 11:34:31 UTC Post #330544
No promises, but I might have the time in a couple weeks to put this pack together if needed. Of course, I still have to finish my own map. It's getting there but I have a lot of architecture and retexturing yet to do - but this map's challenge is in the entity setup. :)
Posted 7 years ago2016-06-22 14:49:46 UTC Post #330549
Awww shit guys. Don's bringing the fancy entity wizardry out to play.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-06-22 16:46:19 UTC Post #330550
Unq if I'm understanding you well you may take care of the HUB map and the connections? If it appears you don't have enough time I'll do that then! :) Did Tetsu0 started the hub map?
Posted 7 years ago2016-06-22 19:41:59 UTC Post #330559
I'd love to see complex entity manipulation, the only thing complex I've seen so far is a multi-floor elevator on CS 1.6 (and vanilla HL1) ^^

@Loulimi : If I remember correctly, yes, Tetsu0 started the hub map, he did a stream where he was creating it.
Posted 7 years ago2016-06-23 00:58:15 UTC Post #330561
Loulimi, I might. I will have some time starting in a couple weeks and will decide then, if no one else wants to step up.

I really wanted to do some interesting things with the Spirit entities, hopefully I can pull it off. A partial chart of some entity logic flow:
User posted image
Posted 7 years ago2016-06-23 09:30:11 UTC Post #330566
Mother of God.
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-06-23 10:58:08 UTC Post #330569
I never started a Hub map. That stream was my personal entry.
I was going to see how many people entered before I started the Hub.
Tetsu0 Tetsu0Positive Chaos
Posted 7 years ago2016-06-23 13:03:55 UTC Post #330571
@Unq : Mon dieu, that's what I call serious pre-planning.

@Tetsu0 : My bad
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