Posted 8 years ago2016-07-31 18:39:34 UTCPost #331036
I've also got a model related question and instead of opening yet another topic I will use this one.
I finally learned how to fix misaligned UVs as my textures were out of place due to numerous decompiling operations.
How ever I noticed that my Hgrunt Helmet soldier can get killed per head shot (instead of bullets bouncing off.) and it is as if the helmet is not present. I know that this can get fixed either per model or per custom code and within the QF. Does anyone know how to rig the model & QF file regarding the head shot situation? My models are based upon Romka models.