Seeing what you did with the detail texture, I concluded that it's a nice way to emulate HDR in GoldSRC.
So, if you converted the original texture to BnW (black'n'white), to use it as a detail texture, that's a very cool way to add more colour to these 8-bit textures.
The texture size, though... You could have at least made it 3200px, or 3072px, to be exact, even though that's between 2048 and 4096.
Anyways, if you ever publish a map filled with those big textures along with big detail textures, include the system requirements, please. My card has only 64MB of VRAM, and so do other 20 000 men who play games.