Switcahble teleport and multi source Created 7 years ago2016-07-16 08:23:08 UTC by Stojke Stojke

Created 7 years ago2016-07-16 08:23:08 UTC by Stojke Stojke

Posted 7 years ago2016-07-16 08:23:08 UTC Post #330846
Since i have not been making any complex entity setups in a long time, can any one remind me on how to controll an teleport on or off? As I remember it requires an switchable mater source/state, and also, can any one help me with making an door(entity) that activates only when 5 other triggers have been set, but this setup MUST restart each and every round (CS 1.6) no matter if the sequence is complete or not.?
Stojke StojkeUnreal
Posted 7 years ago2016-07-16 21:12:02 UTC Post #330854
Well, I can answer how to setup the door:

One game_counter is triggered 5 times, and once it is, the doors are either unlocked or activated.

It simply works that the 5 triggers target the game_counter, and the game_counter targets the door.
Make sure you set Initial Value to 0, and Limit Value to your number of triggrs, i.t.c. 5.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2016-07-16 21:15:20 UTC Post #330855
And, the controllable teleport... It does require a multisource, which is the Master of the teleport entrance entity (which is a trigger_teleport, I think).

A func_button maybe controls the multisource on/off, and so does the teleport.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2016-07-17 06:48:33 UTC Post #330861
Thanks Admer :)
Stojke StojkeUnreal
Posted 7 years ago2016-07-17 20:43:06 UTC Post #330864
Well, you taught me some things, why shouldn't I do the same?
Admer456 Admer456If it ain't broken, don't fox it!
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