Milkshape doesnt compile my skin. Created 7 years ago2016-08-12 15:43:12 UTC by REBELVODKA REBELVODKA

Created 7 years ago2016-08-12 15:43:12 UTC by REBELVODKA REBELVODKA

Posted 7 years ago2016-08-12 15:43:12 UTC Post #331196
Hi members, Im trying make a hacked skin, but when I compiled the .qc file, it said "reference.smd doesn't exist."
But when I made the reference.smd, compiles, but the model of gun still be the default.
REBELVODKA REBELVODKASemper fidelis
Posted 7 years ago2016-08-12 19:34:29 UTC Post #331199
You don´t need to compile/decompile the model, just open it in HLMViewer, make your texture (remember, indexed 256 colors) and open it in the texture tab of HLMV, save the model and you´re done. ;)
Posted 7 years ago2016-08-12 21:55:49 UTC Post #331204
You don´t need to compile/decompile the model, just open it in HLMViewer, make your texture (remember, indexed 256 colors) and open it in the texture tab of HLMV, save the model and you´re done.
But im making a hacked skin, not a texture.
REBELVODKA REBELVODKASemper fidelis
Posted 7 years ago2016-08-13 07:14:42 UTC Post #331207
Skin equals texture for me ;) , modify/hack it in your favourite 2D/Photo retouching program, make sure it is 256 color indexed, save it and follow the steps I´ve wrote above, I can guarantee it´ll work :D
Posted 7 years ago2016-08-13 17:11:39 UTC Post #331214
Sorry, It doesnt work me
REBELVODKA REBELVODKASemper fidelis
Posted 7 years ago2016-08-14 00:34:56 UTC Post #331219
The reference.smd that the .qc file is looking for will be the mesh for the model. When you say you 'made' the reference.smd, do you mean you renamed one of the existing .smd files? If you made a blank file and called it reference.smd, that's not going to work. :P
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2016-08-14 09:27:58 UTC Post #331225
Please, could you tell me how can "fix that"
Thanks a lot :)
REBELVODKA REBELVODKASemper fidelis
Posted 7 years ago2016-08-14 09:42:47 UTC Post #331226
Just open your .qc file and check what's inside. Put a real name of your edited .smd file into it instead of non-existing reference.smd.
Posted 7 years ago2016-08-14 10:33:35 UTC Post #331228
Now the error of "reference.smd" dont appear me, but the model still being the default.
REBELVODKA REBELVODKASemper fidelis
Posted 7 years ago2016-08-14 15:17:12 UTC Post #331234
Then it looks like you didn't save your changes properly, or something like that. Milkshape works with files in its' own format, HL .smds should be imported and exported back. Probadbly you just saved your model in MS3D format, instead of export it to .smd.
Posted 7 years ago2016-08-14 15:42:41 UTC Post #331235
Then it looks like you didn't save your changes properly, or something like that. Milkshape works with files in its' own format, HL .smds should be imported and exported back. Probadbly you just saved your model in MS3D format, instead of export it to .smd.
nah, I didnt save it in M23D, but ill make it again the skin, If that dont result, ill try with another version, thanks
REBELVODKA REBELVODKASemper fidelis
Posted 7 years ago2016-08-18 21:11:53 UTC Post #331297
User posted image
Im near to fix the problem of my skin, but the little problem is the mag of glock.
REBELVODKA REBELVODKASemper fidelis
Posted 7 years ago2016-08-19 09:42:33 UTC Post #331301
Hey! is that the cylinder I told you? ^_^. What's happening with the mag?
Posted 7 years ago2016-08-19 12:57:36 UTC Post #331303
What's happening with the mag?
The mag is in wrong place, if u want I send u the model for you look :P
REBELVODKA REBELVODKASemper fidelis
Posted 7 years ago2016-08-19 15:55:50 UTC Post #331306
mmmmm, I'm sure you displaced the reference model a bit backwards when you decompiled it and then added the silencer. ;) try to check that, if not, send it to me. :)
Posted 7 years ago2016-08-19 16:35:59 UTC Post #331307
Tell me how can I fix that
REBELVODKA REBELVODKASemper fidelis
Posted 7 years ago2016-08-19 17:43:32 UTC Post #331308
Place it properly lol
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 7 years ago2016-08-19 18:48:10 UTC Post #331309
Place it properly lol
teh most stupid I asked in mah life lmao
REBELVODKA REBELVODKASemper fidelis
Posted 7 years ago2016-08-19 21:26:07 UTC Post #331311
make sure that the reference.smd has its mesh's origin in the same position as the rest of smds. ;)
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