Lights lulz!!! Created 7 years ago2017-07-22 20:42:45 UTC by WorstMapper WorstMapper

Created 7 years ago2017-07-22 20:42:45 UTC by WorstMapper WorstMapper

Posted 7 years ago2017-07-22 20:42:45 UTC Post #336239
Are you ready kids? Aye aye WorstMapper!
I can't here you!!!
F--- you WorstMapper! OOOOOOOOOOOH!

Yea it's me and my problems again. Is it possible to giving light entire map? When i placed so much light and light_spot entity sometimes giving errors and tireness. And light_environment not working for me. Any ideas?
Posted 7 years ago2017-07-22 21:13:35 UTC Post #336241
You mean like fullbright?
Posted 7 years ago2017-07-22 21:16:59 UTC Post #336243
If you want the entire map bright, then don't run HLRAD at all. Go to Expert Mode and disable hlrad.exe.

Also, another method would be using the floor textures as texlights, if you're willing to do it.

Also, you're probably using the wrong angles for light_environment. Place it somewhere in your map (only if you have sky brushes), and then go to the parameter Pitch and type -90.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-07-22 21:35:07 UTC Post #336244
1-) If you want the entire map bright, then don't run HLRAD at all. Go to Expert Mode and disable hlrad.exe.

2-) Also, another method would be using the floor textures as texlights, if you're willing to do it.

3-)Also, you're probably using the wrong angles for light_environment. Place it somewhere in your map (only if you have sky brushes), and then go to the parameter Pitch and type -90.
1: OMG! What did you do my laptop! IT'S BURNING!
2: I didn't understand that one.
3: Worked, but my map is very large and it has very huge space at center. Not high-quality lighted.
Posted 7 years ago2017-07-22 22:49:02 UTC Post #336245
@WorstMapper
Sorry for your laptop, then. :(
I'm not responsible for your laptop, by the way. Ah, it probably burned because it overheated because of fullbright mode. ;)

2)
I meant:
1. Place an info_texlights entity
2. In its properties, disable SmartEdit
3. Press Add and type the name of the floor texture you're using
4. And then give it a value of 255 255 128 400

So, your floors will emit light and the map will be fully lit, if all floor textures in the map emit light. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-07-23 07:23:36 UTC Post #336246
or use -ambient 1 1 1 parameter for HLRAD
Posted 7 years ago2017-07-23 10:42:51 UTC Post #336247
You could always post the map to the vault.

Perhaps there's other errors that's slowing it down and it's not just the lighting
Tetsu0 Tetsu0Positive Chaos
Posted 7 years ago2017-07-23 11:27:39 UTC Post #336248
Or make the ceilings and walls func_walls, put a light environment with white color, it should work and gives you neat shadows if you put the right command options in HLRAD. :)
Posted 7 years ago2017-07-23 11:52:22 UTC Post #336249
Or, go to the Map Properties, and increase the Minimum Light Level! >:D
Admer456 Admer456If it ain't broken, don't fox it!
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