So I'm working with monster entities for the first time. I'm simply adding in some monster_human_grunts to attack the player. I plan to have more teleport in after a certain point but right now I have four that are scripted to run out to a certain point around where the player will end up. All that works just fine (aside from one grunt stuck where he spawns but I know what the issue is there).
The issue I don't know how to fix is the fact that all the grunts have grenades and in the relatively small area they are fighting combined with the fact that the player can climb up vertically where they can't go it ends up with them lobbing grenades all willy nilly and blowing each other up. This is not a desired effect. The thing is, I have the grunts all set to either shotgun or 9mmar and I do not have the guns +HG or +GL selected, which I assumed stood for Hand Grenade and Grenade Launcher.
Yet here they are, lobbing nades in a futile manner in the air, and occasionally killing each other (a problem which can only get worse when I more than double the number of grunts in the battle).