For example, I have map1 which has npcs everywhere. Map1 ends with an elevator which takes you to map2. Map2 is filled with npcs from map1, that are now either completely idle, floating or stuck in walls. Is there a way to delete npcs from previous levels on new map load?
Here's what I have :
trigger_changelevel
info_landmark
in map properties : new level unit has been put on different options and no different results.
Sorry if there's already a solution somewhere, I've tried googling a lot but all I get are basic hl2 or black mesa source stuff that aren't even hammer related