Here's the log:
** Executing...
** Command: Change Directory
** Parameters: "C:\Sierra\Half-Life"
** Executing...
** Command: C:\Sierra\VALVEH~1\tools\WINDOW~2\hlcsg.exe
** Parameters: "c:\sierra\valve hammer editor\maps\cs_managements" -texdata 8192
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: C:\Sierra\VALVEH~1\tools\WINDOW~2\hlcsg.exe "c:\sierra\valve hammer editor\maps\cs_managements"-texdata 8192
Entering c:\sierra\valve hammer editor\maps\cs_managements.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
36 brushes (totalling 216 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.75 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.70 seconds)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 412 used textures, 97.63 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\liquids.wad
- Contains 1 used texture, 0.24 percent of map (32 textures in wad)
Using Wadfile: \sierra\half-life\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\cstraining.wad
- Contains 2 used textures, 0.47 percent of map (24 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 5 used textures, 1.18 percent of map (162 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\cs_dust.wad
- Contains 1 used texture, 0.24 percent of map (28 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\dmc.wad
- Contains 1 used texture, 0.24 percent of map (93 textures in wad)
added 70 additional animating textures.
Texture usage is at 4.65 mb (of 8.00 mb MAX)
7.45 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:\Sierra\VALVEH~1\tools\WINDOW~2\hlbsp.exe
** Parameters: "c:\sierra\valve hammer editor\maps\cs_managements"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: C:\Sierra\VALVEH~1\tools\WINDOW~2\hlbsp.exe "c:\sierra\valve hammer editor\maps\cs_managements"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...13836 (0.95 seconds)
BSP generation successful, writing portal file 'c:\sierra\valve hammer editor\maps\cs_managements.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9074 (0.52 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...7674 (0.42 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10324 (0.66 seconds)
8.56 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:\Sierra\VALVEH~1\tools\WINDOW~2\hlvis.exe
** Parameters: "c:\sierra\valve hammer editor\maps\cs_managements"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlvis
---Command line: C:\Sierra\VALVEH~1\tools\WINDOW~2\hlvis.exe "c:\sierra\valve hammer editor\maps\cs_managements"
Error: ParseEntity: { not found
--- END hlvis
---** Executing...
** Command: C:\Sierra\VALVEH~1\tools\WINDOW~2\hlrad.exe
** Parameters: "c:\sierra\valve hammer editor\maps\cs_managements" -sparse
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlrad
---Command line: C:\Sierra\VALVEH~1\tools\WINDOW~2\hlrad.exe "c:\sierra\valve hammer editor\maps\cs_managements"-sparse
There was a problem compiling the map.
Check the file c:\sierra\valve hammer editor\maps\cs_managements.log for the cause.
--- END hlrad
---** Executing...
** Command: Copy File
** Parameters: "c:\sierra\valve hammer editor\maps\cs_managements.bsp" "C:\Sierra\Half-Life\cstrike\maps\cs_managements.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\sierra\valve hammer editor\maps\cs_managements.pts" "C:\Sierra\Half-Life\cstrike\maps\cs_managements.pts"
** Executing...
** Command: C:\Sierra\HALF-L~1\hl.exe
** Parameters: +map "cs_managements" -game cstrike -dev -console +deathmatch 1