Hi everyone, back again with something different.
When I first started mapping for GoldSrc, I was surprised by how difficult it is to find tutorials on how to use some of it's features, I had to jump from site to another to see how to use them, the TWHL Wiki and you guys have been a huge help, and Half-Life is like my first and favorite first-person shooter so I thought why not prepare bunch of tutorials for all new comers who may have troubles making maps for Classic Half-Life.
Most of the tutorials I come across are usually for the Source engine or are outdated or too long, so I prepared a series of tutorials that are short and to the point, I still have couple of other subjects that I wish to make tutorials for.
1 - Configuring the Editor
2 - Adding and Loading Textures and Custom Textures
3 - Your First Map - Basics and Controls
4 - Fixing Fullbright and Black Void Glitches - How to fix Leaks
5 - Curved Walls / Rounded Walls
6 - Basics of Entities - Adding and Editing Entities
7 - Adding Holes for Doors, Windows .... etc - Clipping Tool
8 - Adding and Changing Sky / 2D Skybox and Global Lighting
9 - See-through and Shoot-through Brush - the CLIP Brush
10 - Doors and Switches - Basics of Naming and Targetting
11 - Rotating Doors - the ORIGIN Brush
12 - Elevators, Moving Platforms and Trains / Moving Level Parts
13 - Moving Controllable Train - Rail cart ... etc
14 - Scripted Events - Using multi_manager
15 - Making NPCs do things - Scripted Sequences
16 - Setting up Multiple Objectives - multisource
I hope this helps all the newcomers to mapping and makes it easier to find information about how mapping features work in GoldSrc.