Hammer Editor Tutorials Created 5 years ago2018-07-23 18:08:39 UTC by sluggard sluggard

Created 5 years ago2018-07-23 18:08:39 UTC by sluggard sluggard

Posted 5 years ago2018-07-23 18:08:39 UTC Post #340238
Hi everyone, back again with something different.

When I first started mapping for GoldSrc, I was surprised by how difficult it is to find tutorials on how to use some of it's features, I had to jump from site to another to see how to use them, the TWHL Wiki and you guys have been a huge help, and Half-Life is like my first and favorite first-person shooter so I thought why not prepare bunch of tutorials for all new comers who may have troubles making maps for Classic Half-Life.

Most of the tutorials I come across are usually for the Source engine or are outdated or too long, so I prepared a series of tutorials that are short and to the point, I still have couple of other subjects that I wish to make tutorials for.

1 - Configuring the Editor
2 - Adding and Loading Textures and Custom Textures
3 - Your First Map - Basics and Controls
4 - Fixing Fullbright and Black Void Glitches - How to fix Leaks
5 - Curved Walls / Rounded Walls
6 - Basics of Entities - Adding and Editing Entities
7 - Adding Holes for Doors, Windows .... etc - Clipping Tool
8 - Adding and Changing Sky / 2D Skybox and Global Lighting
9 - See-through and Shoot-through Brush - the CLIP Brush
10 - Doors and Switches - Basics of Naming and Targetting
11 - Rotating Doors - the ORIGIN Brush
12 - Elevators, Moving Platforms and Trains / Moving Level Parts
13 - Moving Controllable Train - Rail cart ... etc
14 - Scripted Events - Using multi_manager
15 - Making NPCs do things - Scripted Sequences
16 - Setting up Multiple Objectives - multisource

I hope this helps all the newcomers to mapping and makes it easier to find information about how mapping features work in GoldSrc.
sluggard sluggardInsert Creative "Custom Title Text" here
Posted 5 years ago2018-07-23 23:10:27 UTC Post #340242
More tutorials are never a bad thing, and I hope people find them useful.

(Personally, I really hate (most) video tutorials. Like, conceptually.)
Jessie JessieTrans Rights <3
Posted 5 years ago2018-07-25 09:54:00 UTC Post #340255
I've never liked video tutorials a lot. It's either too much talking, or no talking at all (writing the steps in Notepad). Also, you don't know where specific things are, so you have to either watch through the whole video, or skip every 10 seconds unless they add a table of contents in the beginning.

Another thing I'd say is that there are some people who would think that HL mapping isn't similar to CS mapping and vice-versa. If you want to start CS 1.6 mapping (or insert-any-mod-here mapping), HL mapping tutorials will be completely okay and applicable (for the basics at the very least) until you get to the specifics of the mod itself.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 5 years ago2018-07-25 10:50:17 UTC Post #340256
Tutorial videos have proven helpful for me in the past, especially the short ones, they often show you how things are done and let you observe and redo them yourself which I like, I don't feel the same way reading articles, because these articles often expect you to know where things are and stuff (not to mention they're sometimes too long) leaving you completely lost if you're not familiar with the workflow, with tutorial videos I feel confident of any step i'm making because I know it works fine in the video.

Also @Admer456 yeah I noticed the similarities between GoldSrc games / mods so I decided to name these tutorials Hammer Editor tutorials instead.
sluggard sluggardInsert Creative "Custom Title Text" here
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