What is blends? how different is blend01 from blend02
What blend XR -90 90 means
What LX means
What AX AY AZR means
What { event 2001 21 } means
Why need loop? Do game cant loop animations that not made for looping?
Are there any more attributes should i know?
Which tutorials are needed to master on goldsource animations?
Which tutorials are needed to master on goldsource mdl compiling?
What $cbox 0 0 0 0 0 0 means?
what ZR 0 30 means at a bone controller?
From CS gign.mdl
$controller Mouth "Bone01" ZR 0 30$sequence "crouch_aim_carbine"
{
"gign_anims\crouch_aim_carbine_blend01"
"gign_anims\crouch_aim_carbine_*blend02*"
"gign_anims\crouch_aim_carbine_blend03"
"gign_anims\crouch_aim_carbine_blend04"
"gign_anims\crouch_aim_carbine_blend05"
"gign_anims\crouch_aim_carbine_blend06"
"gign_anims\crouch_aim_carbine_blend07"
"gign_anims\crouch_aim_carbine_blend08"
"gign_anims\crouch_aim_carbine_blend09"
blend XR -90 90
fps 30
loop
}
From HL zombie.mdl
$sequence "walk"{
ACT_WALK 1
"zombie_anims\walk"
fps 22
loop
LX
}
$sequence "dieforward"
{
"zombie_anims\dieforward"
ACT_DIEFORWARD 1
{ event 2001 21 }
fps 18
X
}
$sequence "vent_c1a3"
{
"zombie_anims\vent_c1a3"
{ event 1000 1 }
fps 18
AX AY AZR
}