Rain? Created 19 years ago2004-06-17 02:34:42 UTC by RabidMonkey RabidMonkey

Created 19 years ago2004-06-17 02:34:42 UTC by RabidMonkey RabidMonkey

Posted 19 years ago2004-06-17 02:34:42 UTC Post #34124
Is there an easy way to make rain? Easier than an info_target and sprites? I'm making a map in CS with lotsa outdoor areas and I want the rain to be everywhere, (not indoors) but I don't want to set up hundreds of info_targets....it'd take forever! Any ideas?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-06-17 02:37:42 UTC Post #34127
CS 1.6 had a wheather feature, isn't it?

Otherwise, you might try scrolling textures set to additive, with a black texture (invisible) and some white pixels/short lines (rain drops) on it.
Posted 19 years ago2004-06-17 02:45:34 UTC Post #34135
I'm working with 1.5, as I'm a 56ker, 500meg (approx.) downloads are a bit much for me. It was hard enough to DL 1.5 and my Battlefield updates. (read: 500 tries, server cuts out and erases my dl at 99% with a DL manager...:zonked: )

And I'll look around for the scrolling method, I think there was a texture wad that had rain textures like that somewhere. Thanks.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-06-17 02:47:16 UTC Post #34137
Theres a tut on rain right here on TWHL! It uses the scrolling method. I did it once. It looks good, but causes maps to lag quite badly, especially if you want a lot of rain.
AJ AJGlorious Overlord
Posted 19 years ago2004-06-17 02:48:12 UTC Post #34139
That's ok.

The textures can be easily made yourself, though. Just a black bitmap with some white or grey little lines (about 2-5 pixels long, for longer rain trails longer lines off-course). Then importing that texture into a .wad file using wally, and starting the texture-name with 'scroll'. That's really all there is to do.
Posted 19 years ago2004-06-17 03:00:39 UTC Post #34149
Ah, perfect. An excellent rain tut by Seventh. And I'm not worryin about lag on my map, as I've planned out my hint brushes and visblocks, and it's more of a visuals map, less so on friendlyness to slower comps. It's only gonna have a tad of rain though, so it shouldnt lag too much.

Thanks all.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-06-17 03:11:27 UTC Post #34153
Too much layers behind each other will affect the fps dearly, so if you avoid that, everything should be right. It has to do with the redrawing of the screen and such.
Posted 19 years ago2004-06-17 03:22:58 UTC Post #34162
You should get someone to download Steam for you. Where'ja live? If you're in the UK then I'll send you it on CD if y'want.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-17 04:35:57 UTC Post #34191
Heh, I'm a bit far from the UK. Denver, Colorado, USA infact. Oh well, my school has broadband and CD burners so I'll just download it there. If all else fails, I can always leave my comp on for a few days...I don't need my phone, anyways.
RabidMonkey RabidMonkeymapmapmapfapmap
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