Removing Entity from game Created 20 years ago2004-06-17 04:48:02 UTC by asadtom asadtom

Created 20 years ago2004-06-17 04:48:02 UTC by asadtom asadtom

Posted 20 years ago2004-06-17 04:48:02 UTC Post #34192
i used trigger relay(killtarget) to kill a chicken model,
but when starting counter strike new round, the killed target (chicken) didn't come bak, it is only come back when starting new game.

how to retrieve the killed targets at the begining of each round.
Posted 20 years ago2004-06-17 04:57:39 UTC Post #34195
Umm, I dont think you can, killtarget removes the object permanently if I'm not mistaken.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-17 04:59:25 UTC Post #34196
but we see this in Italy map, you kill the chicken model and it will be there again in the new round
Posted 20 years ago2004-06-17 05:02:10 UTC Post #34198
The chicken model is not killtargeted. Killtargeting totally removes the entity wich means it's unavailable after that.

The chicken model is probably rendered invisible using an env_render.
Mhh, I remember having seen a tutorial on how this was done, but I don't know where it was... I'll do a little search for it.
Posted 20 years ago2004-06-17 05:16:15 UTC Post #34204
Posted 20 years ago2004-06-17 05:30:33 UTC Post #34209
I read the tutorial and i'm very thankfull, since we have same interests in half life i hope we can chat together using messengers,
mine is liontextom@yahoo.com

thanks alot,
asad tom
Posted 20 years ago2004-06-17 10:12:21 UTC Post #34263
or use a func_door to reset the kill_target each round.
Posted 20 years ago2004-06-17 10:33:21 UTC Post #34270
Which is exactly what that tutorial said.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-17 12:49:46 UTC Post #34299
i didn't follow the link.
Posted 20 years ago2004-06-19 07:16:28 UTC Post #34817
it is worked just fine, thanks to all of you
You must be logged in to post a response.