Heya! I've been dabbling at modelling in Blender and compiling GoldSrc models. However, I've run into a issues with the visibility of my compiled models that I am unsure how to solve (I suspect I'm missing something obvious but my googling attempts have failed me). Here's a screenshot of my first model attempt in Jed's model viewer, the humble paper cup; it's a bit poly heavy but 222 polys shouldn't exceed the limits of a model as far as I'm aware?
I also made a model of beautiful donut box (badly textured, about 1600 polys...) which is completely invisible; I suspect in part because of the high poly count, but even with multiple $body commands in the QC file to compile with individual SMDs for the donuts and the box compiled together it doesn't show up. UVs and textures are fine and can be viewed in the model viewer (for both the paper cup model and the donut box), just not the model itself in the case of the donut box.
Any ideas what could be wrong (or any info I can provide to track down the problem)? I'm completely new to modelling, let alone getting stuff into GoldSrc so thanks for your patience
For some reason the outside faces appear invisible (at all angles) but the inside is fine and I'm unsure why...