Created 5 years ago2019-09-20 02:01:15 UTC by TranshumanShephard
On the other hand, you could use cycler with the model dead_barney.mdl and sequences 7, 8, 9, or 10.Problem with cycler entity is that when you shoot it will bleed monochrome blood and wont be gibbable like using monster_generic. This issue is also present when using cyclers for props, so in that case for example in CS, people switch it to cycler_sprite instead since it wont bleed like that (since cycler_sprite has no collision just make a clip brush to define it). However if the mod supports it like say CZ:DS or SvenCoop use item_generic instead.
Also not well known thing is both cycler/sprite and monster_generic entities support "skin" keyvalue as well as "body" to change skins and bodygroups but is not found in most FGD's so you will have to add manually.Maybe you should add this little tidbit to the entity guides!
You can use "controller" keyvalue to set them, but you have multiple controllers and only one controller, so theres some weird formula to turn those three values into one value. I can't find how it looks right now, but it should be possible to figure out from the hl sdkHL is indeed full of secrets
While we're on this topic, why is there never a lot of love for monster_furniture in these situations?Actually that's a good question