Created 2 years ago2022-05-29 20:53:53 UTC by closed
Touch Activates
checked, then you have to walk into it, Quake 1 style. Otherwise, E should work.I use button_target instead of func_button because for some reason func_button never works for me, i think its pretty bugged.Curious... I've literally never had issue with a func_button in over 20 years.
I use button_target instead of func_button because for some reason func_button never works for me, i think its pretty bugged.I did too, problem is button_target fire when hit, which can makes things confusing for the player if the button activates because of say a nearby explosion.
The toggle flag should do that but depending on other keyvalues its behavior may change. Maybe create a small test map that illustrates what you're trying to do and what isn't working.My problem was that the button could only be used once with the Toggle flag checked. I tried fiddling with the lip and texture but it didn’t help.