Issues with seedee's compilation tools Created 2 years ago2022-09-07 14:32:21 UTC by silverRIFF silverRIFF

Created 2 years ago2022-09-07 14:32:21 UTC by silverRIFF silverRIFF

Posted 2 years ago2022-09-07 14:32:21 UTC Post #346859
Hello, I'm trying to compile my maps with seedee's Half-Life Compilation Tools, but every time I try to, my maps end up being in fullbright. I checked the log file and it says that "sdHLVIS was unable to read the portal file". This happens on any map I try including the preset map, but when I use the compilation tools included with J.A.C.K., the lighting issue gets fixed.

Here is the log file: https://drive.google.com/file/d/1OSzMK7LcUPMMsj3lG6VCaSeiaBZmTCAg/view?usp=sharing

If anyone can help, I would much appreciate it.

Thanks.
Posted 2 years ago2022-09-09 02:45:23 UTC Post #346866
Hi, a patch has been released which should resolve this issue. https://twhl.info/vault/view/6428
HLVIS cleans up the .prt file after compilation, letting you import it to J.A.C.K. seamlessly. However, sometimes it can skip this process where necessary, and skipping it was set to cause a fatal error when it wasn't supposed to.
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