Hey all,
Wanted to ask this for some time. I've been avoiding LEAKS for years, reading a lot about it. Mostly I just saw rants about 'noobs not able to fix their leaks', or how to avoid it. Cool! I know how to avoid leaks.
Now I'm here: I have a handful of maps, that look BETTER with a minor, controlled, leak. I know which 1" is the leak.
The lighting is right where I'd want it to be, although maps with skies are slightly darker, but just what I wanted. Shadows work fine, textures are the same, compiling times are a blessing and these maps ran fast and without problems in a (nostalgic) LAN party this weekend.
Don't burn me at the stake, but here goes: which advantage is there in a map WITHOUT vs. WITH leaks?
Thanks for the info!