Hello. Question is: When the map is loaded, the door sound is activated briefly. Although no trigger calls them (you need to use the door for this) Door is made in the form of a func_train. there are three generics, namely for opening, closing, and triggering a button. they all fire at the same time after loading map and can be heard on the whole map even though the flags are set to medium radius. there is also a completely the same door but there are no problems with it. not that this is a critical problem, but annoying.
I tried to remove them (generics) one by one, then others worked .. I tried to change the switching flags. if you set the start silence flag, then there was a fierce desynchronization of sounds and doors. change volume, pitch. copied the entire normal door. put in another place and most importantly! even removing the multi-managers that control these sounds, the effect is zero. Basically, I don't know what else to do. and this is the second time. the first time it somehow disappeared by itself, but now it does not want to .. Im working in JACK and Use VHLT compilers.
P.S. Sorry. If this question has already been asked, please provide a link to the post. Thanks for the help!