Is it possible to make a moving button, after activation of which - it would NOT stop, but move to a certain point?
Imagine a wall, and behind it a button, which is not visible to the player, after a conditional trigger, the button would appear in front of the wall and start moving from side to side, after a shot at it - it would disappear behind the wall, waiting for the next call. Could you please advise how this can be done, if at all possible?
Something similar was used on "cs_training" for CS 1.6, there were buttons in the form of targets, but after the player shot at them they just stopped, I need the button to return to the original position.