env_blood simulates an impact, similar to when an npc is shot or hit with the crowbar. It's not supposed to stick around for long. What is it you are trying to do?
I want to splash Blood decals around, because Is a sitting wounded scientist. My objective Is making Blood decals like when you hit something with the crowbar. Can you help me?
I was intending before: when you hit ad example something like a scientist with the crowbar, some Blood decals Will spray around and remain here. Not like my current env_blood that After 2 seconds disappear. Pls UrbaNebula help me in a beginner
Removed too many posts and condensed into one... Urby
I'm not entering the competition though. I started working on a map for it, but I've decided to continue it as a single player map. I find that I prefer working on linear, single player maps.
You don't need to keep posting one after another. This isn't Discord. Write everything you want to say in a single post. If you forgot to add something, just edit your post
How do you did the dead sitting scientist?
It's just a monster_scientist_dead in the sitting pose.