How to map for Half Life: Blue Shift Created 10 months ago2023-12-26 13:49:13 UTC by Tarek Tarek

Created 10 months ago2023-12-26 13:49:13 UTC by Tarek Tarek

Posted 10 months ago2023-12-26 13:49:13 UTC Post #348360
I am wondering, how can I map for Half Life: Blue shift? I got it gifted from a friend along opposing force (which I played through) but I like blueshift more so I wanna map for that, how can I start? Also just for Info I read this Wiki but Its for normal Hammer and not for J.A.C.K, which I mainly use, so is there anything I should know?
Tarek TarekA literal dumbass who uses Hammer++
Posted 10 months ago2023-12-26 14:44:24 UTC Post #348361
Adapting Hammer instructions to JACK is not that hard. JACK is a very close to Hammer 3.x in its interface. In fact they're way more similar to each other than any one of them to, say, TrenchBroom or NetRadiant.

Setting up for Blue Shift is not much different than setting up for any other GoldSrc game/mod:
  • Set up mod directory to <steam library>/steamapps/common/half-life/bshift_addon/
  • Replace Half-Life's FGD with Blue Shift's FGD
  • Add Blue Shift's WADs, in particular, barney.wad and its own decals.wad
The only important difference particular to Blue Shift is to run bspfix (link) on every bsp file you compiled before you run it.
Posted 10 months ago2023-12-26 17:34:44 UTC Post #348362
Use this FGD: https://github.com/SamVanheer/halflife-bs-updated/blob/master/fgd/bshift.fgd

From my experience, when using the deafult FGD all of the unique entities to Blue Shift will show up as puple boxes that won't apear when you test out your map. This updated FGD fixes it.
Posted 10 months ago2023-12-26 18:41:51 UTC Post #348363
I used the bspfix but it always crashes when trying to run a map, as for the fgd, i will use it now, thank you a lot, I just downloaded xblahs tool ,since that helps me a lot too, but thanks for all the tips!
Tarek TarekA literal dumbass who uses Hammer++
Posted 10 months ago2023-12-26 23:44:28 UTC Post #348365
bspfix switches between normal and bshift-compatible bsps. if a "fixed" bsp crashes the game, that's how you tell it's actually "unfixed", so just run it again. ;)
Posted 10 months ago2023-12-27 09:00:00 UTC Post #348366
Ill try it again sometime, since im quite busy now!
Tarek TarekA literal dumbass who uses Hammer++
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