Car™️ Created 6 months ago2024-05-07 20:42:09 UTC by Names are for unlosers Names are for unlosers

Created 6 months ago2024-05-07 20:42:09 UTC by Names are for unlosers Names are for unlosers

Posted 6 months ago2024-05-07 20:42:09 UTC Post #348776
How do you make a car? Not an actual functioning one, I just want some brushes. Thing is there doesn't seem to be a magic remove all white pixels button so it looks like you have to clip it all manually.

i am not doing that

Also what size car is good? 0.7 seems right.
Posted 6 months ago2024-05-07 21:08:47 UTC Post #348778
Clipping and vertex manipulation. Do one half, copy it, flip it and you've got a whole car.

For reference, the Black Mesa SUVs in HL1's Surface Tension chapter are texture-scaled to 1 with TRK2_SIDE
Archie ArchieGoodbye Moonmen
Posted 6 months ago2024-05-08 15:40:35 UTC Post #348781
Yeah I mean the Black Mesa cars.

also man i do have to do it manually 😔
Posted 6 months ago2024-05-08 20:22:33 UTC Post #348783
Yes, mapping requires occasionally actually mapping :^_^:

You can build the main shape in under 10 minutes, it's not all that much work
10 mins
Archie ArchieGoodbye Moonmen
Posted 6 months ago2024-05-08 21:00:11 UTC Post #348784
Remember: the more stuff you make, the faster you'll get at it, and it will be less of a chore to make it in the future
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 months ago2024-05-11 15:49:30 UTC Post #348790
how can you do it so fast?? it looks so precise
Posted 6 months ago2024-05-11 17:07:18 UTC Post #348791
the clip was sped up lol
Posted 6 months ago2024-05-11 21:05:57 UTC Post #348792
clock included lower right...
Archie ArchieGoodbye Moonmen
Posted 5 months ago2024-06-05 17:50:29 UTC Post #348854
I know its sped up, it's that im bad enough to find 10 minutes impressive
Posted 5 months ago2024-06-08 09:22:05 UTC Post #348857
Don't worry, everyone starts somewhere! With more practice, you'll definitely get faster. Just keep at it and you'll see improvement soon
Posted 5 months ago2024-06-10 17:25:15 UTC Post #348863
Neat. I never considered to do it like this. Always thinking to complex at my end. Simple and swift work.
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