How do i run a map Created 3 months ago2024-05-31 19:58:22 UTC by halflifefan halflifefan

Created 3 months ago2024-05-31 19:58:22 UTC by halflifefan halflifefan

Posted 3 months ago2024-05-31 19:58:22 UTC Post #348837
Sounds easy to answer, but when i tried to run my first map (Made in JackHammer) it says "map change failed: 'gordonfreeman' not found on server"
Can someone help one?

btw this is what the compile process window says when compiling:

** Executing...
** Command: Change Directory
** Parameters: X:/SteamLibrary/steamapps/common/Half-Life/valve

** Executing...
** Command: C:/Users/marii/Documents/1compiletools/tools/sdHLCSG.exe
** Parameters: "X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman"
sdHLCSG v1.1.2 (Sep 9 2022)
seedee's Half-Life Compilation Tools
Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.
Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
----- BEGIN sdHLCSG -----
Command line: C:/Users/marii/Documents/1compiletools/tools/sdHLCSG.exe X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman
Arguments: X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman -low
Entering X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman.map

Current sdHLCSG Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ on ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
world extent [ 65536 ] [ 65536 ]

Using mapfile wad configuration
Wadinclude list :
[sdhlt.wad]

CreateBrush:
(0.00 seconds)
CSGBrush:
(0.01 seconds)

Error: Could not open wad file /Users/marii/Documents/1compiletools/tools/sdhlt.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

----- END sdHLCSG -----

** Executing...
** Command: C:/Users/marii/Documents/1compiletools/tools/sdHLBSP.exe
** Parameters: "X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman"
sdHLBSP v1.1.2 (Sep 9 2022)
seedee's Half-Life Compilation Tools
Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.
Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
----- BEGIN sdHLBSP -----
Command line: C:/Users/marii/Documents/1compiletools/tools/sdHLBSP.exe X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman
Arguments: X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman -low
There was a problem compiling the map.
Check the file X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman.log for the cause.
----- END sdHLBSP -----

** Executing...
** Command: C:/Users/marii/Documents/1compiletools/tools/sdHLVIS.exe
** Parameters: "X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman"
sdHLVIS v1.1.2 (Sep 9 2022)
seedee's Half-Life Compilation Tools
Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.
Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
----- BEGIN sdHLVIS -----
Command line: C:/Users/marii/Documents/1compiletools/tools/sdHLVIS.exe X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman
Arguments: X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman -low
There was a problem compiling the map.
Check the file X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman.log for the cause.
----- END sdHLVIS -----

** Executing...
** Command: C:/Users/marii/Documents/1compiletools/tools/sdHLRAD.exe
** Parameters: "X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman"
sdHLRAD v1.1.2 (Sep 9 2022)
seedee's Half-Life Compilation Tools
Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.
Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
----- BEGIN sdHLRAD -----
Command line: C:/Users/marii/Documents/1compiletools/tools/sdHLRAD.exe X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman
Arguments: X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman -low
There was a problem compiling the map.
Check the file X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman.log for the cause.
----- END sdHLRAD -----

** Executing...
** Command: Change Directory
** Parameters: X:/SteamLibrary/steamapps/common/Half-Life

** Executing...
** Command: X:/SteamLibrary/steamapps/common/Half-Life/hl.exe
** Parameters: -console -dev +map gordonfreeman
Posted 3 months ago2024-05-31 21:11:26 UTC Post #348838
Hi, and welcome to TWHL!

Please don't be intimidated by the compile log, it has a lot of useful information about the compile process and learning how to read it will be very helpful in the long run.
If you look near the end of the log, you will see the text
"There was a problem compiling the map."

When you see that, or a BSP was for some reason not produced, open the compile log in a text editor and search for the keyword "Error".
Compile logs like this will produce lines starting with "Error: " that will tell you what went wrong and oftentimes how to fix it.

Try it out yourself before continuing.

In this case the error is:

Error: Could not open wad file /Users/marii/Documents/1compiletools/tools/sdhlt.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Unfortunately this one can be a bit cryptic. I noticed your compile tools and game directories are in two different drives (C:\ and X:\). The compile tools tend to have issues with finding files that are on a different drive, so I recommend moving the compile tools to the same drive as the game installation.
Posted 3 months ago2024-06-01 01:06:11 UTC Post #348839
Thanks Erty!

i moved the compile tools to the X driver, but now another error appears:

** Executing...
** Command: Change Directory
** Parameters: X:/SteamLibrary/steamapps/common/Half-Life/valve

** Executing...
** Command: C:/Users/marii/Documents/1compiletools/tools/sdHLCSG.exe
** Parameters: "X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman"
  • Could not execute the command:
C:/Users/marii/Documents/1compiletools/tools/sdHLCSG.exe "X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman"
  • Windows gave the error message:
"El sistema no puede encontrar la ruta especificada."

i did what you said (Read the error part), and idk why: 1) it still reads the compile tools in the C driver, though i changed the JACK game data file to read the new route and 2) why it doesnt read the map files which are “gordonfreeman”, since there are in the route thats reading

this are the map files
User posted image
]}

and this is where i put my compile tools
User posted image
Posted 3 months ago2024-06-01 05:54:17 UTC Post #348841
you didn't update the Build Programs paths
User posted image
As someone from the 90s with entrenched knowledge of paths and folder structures idk how to unlearn 20+ years of arcane knowledge and approach it as a newbie. Perhaps this video might help. I sure hope it does. If not you might have to search YouTube for the topic until you find something that clicks.
Posted 3 months ago2024-06-01 14:56:50 UTC Post #348842
thanks now i fixed but now the old error:

** Executing...
** Command: Change Directory
** Parameters: X:/SteamLibrary/steamapps/common/Half-Life/valve

** Executing...
** Command: X:/J.A.C.K/halflife/hlcsg.exe
** Parameters: "X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman"
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: X:/J.A.C.K/halflife/hlcsg.exe X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman
Arguments: X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman -low -wadautodetect
Entering X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.00 seconds)
CSGBrush:
(0.01 seconds)

Error: Could not open wad file /Users/marii/Documents/1compiletools/tools/sdhlt.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

----- END hlcsg -----

** Executing...
** Command: X:/J.A.C.K/halflife/hlbsp.exe
** Parameters: "X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: X:/J.A.C.K/halflife/hlbsp.exe X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman
Arguments: X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman -low -chart
There was a problem compiling the map.
Check the file X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman.log for the cause.
----- END hlbsp -----

** Executing...
** Command: X:/J.A.C.K/halflife/hlvis.exe
** Parameters: "X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: X:/J.A.C.K/halflife/hlvis.exe X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman
Arguments: X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman -low
There was a problem compiling the map.
Check the file X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman.log for the cause.
----- END hlvis -----

** Executing...
** Command: X:/J.A.C.K/halflife/hlrad.exe
** Parameters: "X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman"
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: X:/J.A.C.K/halflife/hlrad.exe X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman
Arguments: X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman -low
There was a problem compiling the map.
Check the file X:\SteamLibrary\steamapps\common\Half-Life\valve\maps\gordonfreeman.log for the cause.
----- END hlrad -----

** Executing...
** Command: Change Directory
** Parameters: X:/SteamLibrary/steamapps/common/Half-Life

** Executing...
** Command: X:/SteamLibrary/steamapps/common/Half-Life/hl.exe
** Parameters: -console -dev +map gordonfreeman

i moved the compile files to the X driver, i changed the path that is suposed to follow, and EVEN copied the files to the X driver, and leaving a copy on the C driver, that is where is literally reading, but still doesnt read. it should read in the X driver but reads the ones in the C driver, which are in the correct path (Documents/1compiletools/tools) and STILL it doesnt found it?

I think i just gonna search another editor that works properly. any suggestions?
Posted 3 months ago2024-06-01 15:24:05 UTC Post #348843
The compile tools are fine, the Run Dialogue are finding them and launching them without issue, as you can see from the compile log (again, you should read it).

The problem now, as you can easily find by reading the compile log, is that the WAD file /Users/marii/Documents/1compiletools/tools/sdhlt.wad is not found. You should change the entry for this WAD in the Game Configuration, to point to its location on the X:/ drive.
Posted 3 months ago2024-06-01 15:52:07 UTC Post #348844
Thats was the problem the whole time! Thank you so much!
User posted image
My first room, finally rendered
Posted 3 months ago2024-06-01 21:13:24 UTC Post #348847
Congrats! 🥳

Keep it up!
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