Map change perfect from editor = screwed up from the actual game Created 5 months ago2024-06-13 12:02:14 UTC by Blazon_Stone Blazon_Stone

Created 5 months ago2024-06-13 12:02:14 UTC by Blazon_Stone Blazon_Stone

Posted 5 months ago2024-06-13 12:02:14 UTC Post #348874
When I compile and run my sequence of 3 linked maps from Hammer, everything is correct.
Map transiation is perfect. Smooth and the area looks the same as it should...

But when I open up Half Life to run the map like somebody else would if they download and try it...

Then the player ends up randomly in the middle of the map in the air from Map A to Map B.

It SHOULD work since the transitions are perfect when running from the Hammer compile

But .... then it all goes bad when running it in real world testing.

Why does this happen?
Posted 5 months ago2024-06-13 12:05:00 UTC Post #348875
Funny, I made a thread about a similar problem, but reversed, months ago.

Where the transitions did NOT work from direct Hammer compile runs.
But it worked when running the game.

And now its reversed. What the hell is going on here :nuts: hahah
Posted 5 months ago2024-06-13 14:33:37 UTC Post #348876
I re-saved the 3 maps with new names (including the changelevel entities etc)

Somehow, it all works great now.

Weird that the old map names screwed things up inside teh actual game (but works in editor compile run)

But the new names works in both....
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