When I compile and run my sequence of 3 linked maps from Hammer, everything is correct.
Map transiation is perfect. Smooth and the area looks the same as it should...
But when I open up Half Life to run the map like somebody else would if they download and try it...
Then the player ends up randomly in the middle of the map in the air from Map A to Map B.
It SHOULD work since the transitions are perfect when running from the Hammer compile
But .... then it all goes bad when running it in real world testing.
Why does this happen?