Problems rigging for Goldsrc Created 4 months ago2024-07-26 02:17:50 UTC by BrainFishMcJelly BrainFishMcJelly

Created 4 months ago2024-07-26 02:17:50 UTC by BrainFishMcJelly BrainFishMcJelly

Posted 4 months ago2024-07-26 02:17:50 UTC Post #349011
I have recently been working on a BP12 for a HL mod and compiled my model to find out that the bones and animations have been messed up. I am fairly new to Blender Source Tools, so I don't know if that's the problem, or if it has to do with my modeling and rigging specifically.
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User posted image
When exporting the SMD, it said something about weight links. All of the vertex groups' weights are set to zero, unless I'm forgetting something.
Any and all feedback is much appreciated.
: )
Posted 4 months ago2024-07-26 22:18:04 UTC Post #349012
This tends to happen with MS3D too, for some reason bones will get flipped. Check this out.
Posted 4 months ago2024-07-26 22:19:28 UTC Post #349013
Did you apply Scales? Seems like on export theres a skeleton mismatch in size. You can also verify by importing the SMD back into a new blender file and see if the skeleton is scaled differently. Your weight links seem fine as it wouldnt export if not, basically 1 bone per vertex

As for MDL viewer, HLAM is the new thing to replace Jed's:
https://github.com/SamVanheer/HalfLifeAssetManager/releases/tag/HLAM-V3.0.0
Posted 4 months ago2024-07-28 03:10:57 UTC Post #349017
Solved! I applied all transform and properly scaled it. Thanks for the help!

Here's how it looks in game: (Work in progress)
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