Is there a ay to make the Shock Troopers and Pit Drones in HLOP into the player's comrades? Created 2 months ago2024-10-06 15:09:50 UTC by Izuko_Fukuda Izuko_Fukuda

Created 2 months ago2024-10-06 15:09:50 UTC by Izuko_Fukuda Izuko_Fukuda

Posted 2 months ago2024-10-06 15:09:50 UTC Post #349231
As the title suggests,I want tro make HLOP mod ith Shock Trooper as the PC,so I'd like to have Shock Troopers along with Drone Pits etc otehr X Race creatures ith the player being able to work in tandem with each other instead of against them,is there any way to do this?
Izuko_Fukuda Izuko_FukudaWelcome to Fukuda of House!
Posted 2 months ago2024-10-06 20:42:50 UTC Post #349235
Use Spirit of Half-Life. It's full of features, and there's a faction function made exactly for this. However, if you want to do it yourself, i guess you'd need to code a bit.
Posted 2 months ago2024-10-09 09:37:57 UTC Post #349238
SoHL has accumulated bugs through the years from the simple fact of Valve keeping updating the engine.
For the most up-to-date flavour of SoHL, and way more featureful on top, there's Featureful.
Posted 2 months ago2024-10-09 12:02:19 UTC Post #349239
"HLOP" is a very strange way to abbreviate Opposing Force. It's more common to use "Op4" or "OF" :p

But back to the topic at hand, the base game does not provide any way to change monster relationship, but you can either use a mod/SDK that already provides this functionality as the base for your mod, or use a SDK with Op4 code such as Op4 Updated SDK and either modify the Classify() method on the monsters or write in the functionality to override the Classify() value using a keyvalue.

The easiest would be using the Featureful SDK as kimilil suggested, as it already comes with Op4 monsters and allows one to invert the monster entities' player relationship (i.e. from friendly to enemy and vice versa).
Posted 2 months ago2024-10-10 17:41:10 UTC Post #349242
Oh yes. I gladly agree. Use featureful.

To get an idea what this SDK is capable of play mods such as
Field Intensity: https://www.moddb.com/mods/field-intensity
&
The big boned and the curious: https://www.moddb.com/mods/the-big-boned-and-the-curious

I'm mapping for Half-Life since 2015 and let me tell you that this SDK provides everything I always dreamed of when it comes to Opposing Force and beyond. It combines Spirit of Half-Life features, Sven Coop features and all of Op4 while adding tons of additional extras. That SDK for instance allowed me for the 1st time ever to get a true model replacement going by adding female scientists to the game including female death sounds. Even Spirit wasn't capable of that.

That being said - It's still getting actively supported. You need help - you ask the dev. You need a feature implemented - you ask the dev and if he finds it to be a worthy request he will implement the feature request to his SDK. I personally believe that for any none coder Featureful SDK will become the future default hl1 mapping SDK.

More Info: https://twhl.info/thread/view/20500
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