Ok I got a different fgd and walla!!! there it was, info_player_start. Now I am having an issue putting static models in. I find if I configure hammer to use steamapps folder it doesn't compile properly, so I set it to the older half life based folder and moved all my models there, I suppose it's a path issue. Then I compile and move the bsp to the steamapps dod and I preview it there. Anyway I select an entity to put a static tank in the map, I browse to my tank and insert it and can see it in the map, but it has no geometry and if I run over it I can pick it up as an object. Anyway, what entity do I use for static models to make them solid and non usable. I was using dod_object and I tried env_model and set the property to solid but I still can run through it. Any ideas?