Pooling effect Created 19 years ago2004-07-02 02:09:28 UTC by hefsys hefsys

Created 19 years ago2004-07-02 02:09:28 UTC by hefsys hefsys

Posted 19 years ago2004-07-02 02:09:28 UTC Post #38162
I get this pooling effect in the background whilst I run one of my maps & I don't know why. My map takes up almost the maximum size a map is allowed to be & is a very open map where u can see the end of the map.
Posted 19 years ago2004-07-02 02:35:57 UTC Post #38164
Pooling effect, you mean the HOM (Hall Of Mirrors) effect? Wich means the background isn't redrawn so the last thing that was drawn there stays visible (a bit of a flickering effect).

Anyway, what you need to do is change the Max viewable distance. In the Hammer menu, go to Map, then Map Properties, then click on Max viewable distance and change the 4096 (the default value) to something higher. Something much higher when your map allows the player to see from one end to the other. It's measured in grid units bytheway.
Posted 19 years ago2004-07-02 02:40:16 UTC Post #38165
thnx alot!
You must be logged in to post a response.