Repeating a scripted_sentence sound Created 19 years ago2004-07-03 04:24:18 UTC by hefsys hefsys

Created 19 years ago2004-07-03 04:24:18 UTC by hefsys hefsys

Posted 19 years ago2004-07-03 04:24:18 UTC Post #38439
How do I make a scientist or a hgrunt say something > once?
Posted 19 years ago2004-07-03 04:33:05 UTC Post #38440
Can't you just trigger it more than once? I've never tried, but the only apparently-relevant flag is "Fire once", so if you leave that unchecked then it'd make sense for it to be repeatable.

If that doesn't work, try ticking the "concurrent" and "interrupt speech" flags. I had to do that once to get a scientist to speak at all.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-07-03 04:39:51 UTC Post #38441
Just retrigger it and It'll do its thang again.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-04 07:31:39 UTC Post #38671
I tried the trigger_multiple entity on the scripted_sentence but the scientist would only repeat his sentence when I ran over the trigger_multiple again. And I tried the concurrent & interrupt speech flags but I cannot find a way to get the scientist yelling repeatedly after I run over the trigger_multiple.
Posted 19 years ago2004-07-04 08:19:40 UTC Post #38693
A trigger_multiple just means that it's useable again, unlike the trigger_once. It doesn't mean it will trigger it's target more than once after you've run trough the trigger area.

What you need is a multi_manager. Let the trigger_multiple target a multi_manager, wich targets the scripted_sentence 3 times. Read up on how the multi_manager works on this site or visit the entities page of the VERC.
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