Func_TrackTrain whitout path_track Created 19 years ago2004-07-08 12:40:05 UTC by Howdy Howdy

Created 19 years ago2004-07-08 12:40:05 UTC by Howdy Howdy

Posted 19 years ago2004-07-08 12:40:05 UTC Post #39727
Is it possible to make a Func_TrackTrain whit out path_track?
And how do I make cars like they have done in that CS map?
if anyone know, please tell me...
: :confused: :zonked:
Posted 19 years ago2004-07-08 13:25:09 UTC Post #39734
Why would you need a func_tracktrain without path_tracks? Seems quite useless to me... but well, why don't you give it a try?

Cars like in CS:
http://cariad.co.za/twhl/entityinfo.php?ent=func_vehicle&game=2

Be warned though, cars in CS are pretty buggy...
Posted 19 years ago2004-07-08 15:15:57 UTC Post #39759
so they are buggys? the car?

(Just kidding)

howdy, do you mean so that they can be driven around freely?

I think they will have that in HL2, adn they have it for cs.
Posted 19 years ago2004-07-08 16:28:28 UTC Post #39766
yah Bratty thats what i ment and yes there is better cars in hl2
atleast there was one in the alfa version...
and ty Captain P that was what i was looking 4
Posted 19 years ago2004-07-08 16:32:33 UTC Post #39768
It's all there... just look for some tutorials or entity guides, most stuff is easy to find.
Posted 19 years ago2004-07-08 20:49:48 UTC Post #39824
thats right, Cars.
but is it possible to do it in HL in sted of cs?

and yes they have that in hl2, but they arent that crappy there
Posted 19 years ago2004-07-08 21:23:06 UTC Post #39828
that's right, but i want them in my new mod
you dont know where i could find a tutorial for fgd editing?
Posted 19 years ago2004-07-08 21:31:04 UTC Post #39829
aha... never mind i got it to work
Posted 19 years ago2004-07-09 12:13:55 UTC Post #39966
you got the cars to work? how?
Posted 19 years ago2004-07-09 14:00:04 UTC Post #39970
damn i wish there was a way to get cars in half life, it would make it a frickin awesome game, imagine driving a car around on bounce :)
Posted 19 years ago2004-07-09 15:46:15 UTC Post #39981
There surely is a way to get cars into Half-Life. Coding. But it's pretty difficult and I doubt it'll be worth the time.
Posted 19 years ago2004-07-10 01:06:17 UTC Post #40115
well... i did it...
i had to mix cs and hl...
Posted 19 years ago2004-07-12 13:11:33 UTC Post #40688
Is it possible to make a Func_TrackTrain whit out path_track?
And how do I make cars like they have done in that CS map?
if anyone know, please tell me...
and to use them ?
Posted 19 years ago2004-07-12 14:39:28 UTC Post #40701
Tutorials on Counter-Map for the drivable cars.
Seventh-Monkey Seventh-MonkeyPretty nifty
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