scripted_sequence Created 19 years ago2004-07-15 16:55:41 UTC by Crusader_bin Crusader_bin

Created 19 years ago2004-07-15 16:55:41 UTC by Crusader_bin Crusader_bin

Posted 19 years ago2004-07-15 16:55:41 UTC Post #41680
I know how to make a scripted sequence, but how to make it to repeat? I have a scienctist that is walking throught corridor, and hit dors at the end. I want it to hit those dors forever not only once. I checked repetable and repeat rate to 1. And nothing. Ofcourse i can always use a multimanager... just want to know is there an easier way than triggering it all the time.
Posted 19 years ago2004-07-15 16:56:38 UTC Post #41681
mm's can be set to trigger themselves. that help?
Posted 19 years ago2004-07-15 17:00:43 UTC Post #41683
In the scripted sequences' target field, try setting the target to the sequence, making a loop. Would that work?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-15 18:11:38 UTC Post #41699
Search the forums. Answered dozens of times.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-07-16 02:53:12 UTC Post #41814
Scripted sequence targetting itself! What a great idea! thx
Posted 19 years ago2004-07-16 06:37:20 UTC Post #41854
Well, everything is ok for that, but i want other scripted sequence, a sciencist pulling a needle, giving shot and finnaly return needle. Everything is ok but i want him NOT to go to scripted sequence but to player (it looks stupid whe he is "giving a shot" to the air) I've seen another scripted sequence topics and i coudn't find answer anywhere, so plz tell me how i can do that script run correctly.
Posted 19 years ago2004-07-16 07:05:07 UTC Post #41863
Make sure the player is where he should be. I don't think you can tell monsters to go to places other than the scripted_sequence.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-07-16 07:08:11 UTC Post #41865
ok, i'll try
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