Sitting model "skips"? I got a solutio Created 20 years ago2004-07-17 09:34:00 UTC by vortex10101 vortex10101

Created 20 years ago2004-07-17 09:34:00 UTC by vortex10101 vortex10101

Posted 20 years ago2004-07-17 09:34:00 UTC Post #42270
Hey, just joined the community!

Anyways, for anyone who's had this problem before--> Your model (like a monster_scientist) which u gave a sitting animation "snaps" or "skips" after having completed that animation to the point where his model is placed in Hammer.

Here's the solution that made it work for me, after experiencing that problem: use the monster_sitting_scientist, instead of the other model, because the monster_scientist starting position is a standing pose, and thats why you might see him shortly in the air, before the game drops him down again. :P
Posted 20 years ago2004-07-17 09:39:45 UTC Post #42273
;)

Use a spoon to eat soup, not a fork
Posted 20 years ago2004-07-17 14:02:43 UTC Post #42315
hey i use a fork to eat my noodles! how dare you make fun of my fork?
Posted 20 years ago2004-07-17 17:07:26 UTC Post #42372
soup not noodles

and everyone knows you swallow noodles like birds do worms

Mmmm Birds...
Posted 20 years ago2004-07-17 23:41:49 UTC Post #42438
no i don't know how birds eat worms... no really i mean it... short post huh?
Posted 20 years ago2004-07-18 00:00:49 UTC Post #42443
Wouldn't it work if you gave both his idle and action animations 'coffee' or your sitting anim?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-18 05:17:30 UTC Post #42487
just set the idle anim and and any action anim, and don't target the scripted_sequence

then check tha right flags and that's it...
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