door/lifts? Created 19 years ago2004-07-17 17:33:15 UTC by gravitylabsrobo gravitylabsrobo

Created 19 years ago2004-07-17 17:33:15 UTC by gravitylabsrobo gravitylabsrobo

Posted 19 years ago2004-07-17 17:33:15 UTC Post #42375
besides the fact that it makes the textures go werid, what other problems might i run into by useing func_door 's as lifts?
Posted 19 years ago2004-07-17 17:40:23 UTC Post #42377
i fixed the lighting and texture
Posted 19 years ago2004-07-17 18:29:16 UTC Post #42385
They are harder to use and require more fiddling with as lifts.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-17 18:29:17 UTC Post #42386
They are harder to use and require more fiddling with as lifts.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-17 18:32:06 UTC Post #42387
the idea behind a door is that it moves the exact number of units its worth. i.e a door 30 units wide set to move sideways will move 30 units. this can be adjusted by adding/subtracting lip (check the glossary on this one?)
Posted 19 years ago2004-07-17 18:55:53 UTC Post #42393
Right, but it takes more work to make the lip value perfect to make the lift look proper on a lift door than just making a func_train and setting up path corners and doing it that way.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-18 15:36:00 UTC Post #42582
thanks, i am still fiddling with my ideas, at this point i will use doors, but i will try func_train 's when i have time
Posted 19 years ago2004-07-18 16:15:14 UTC Post #42588
best using func trains. not very time consuming yknow.
Posted 19 years ago2004-07-18 18:30:12 UTC Post #42636
ya, if you use func_train like ministeve said it will take 5 seconds!!
Posted 19 years ago2004-07-18 18:35:11 UTC Post #42637
You can also use func_plats.
I prefer func_doors for simple lifts and func_train for more complex ones.
I think that finding out the correct lip value is not a real problem.
It definitively doesn't take longer than setting up the path for the train.
Posted 19 years ago2004-07-18 19:39:23 UTC Post #42649
Heh, I always make my lifts complex...which is why I suggested teh train method :P .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-18 21:22:33 UTC Post #42664
I think it's also sumthin bout the origin brush's location....dunno
Posted 19 years ago2004-07-19 07:01:43 UTC Post #42757
The func_train doesn't need an origin brush to work.
But afaik the sound it makes is emitted from the origin, so I always add one.
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