Monstermaker spawn grenades? Created 19 years ago2004-07-31 16:53:09 UTC by Coolfat3459 Coolfat3459

Created 19 years ago2004-07-31 16:53:09 UTC by Coolfat3459 Coolfat3459

Posted 19 years ago2004-07-31 16:53:09 UTC Post #47168
I need to somehow spawn grenades. Is it possible to spawn grenades through monstermaker?
Posted 19 years ago2004-07-31 16:53:27 UTC Post #47169
And Ive tried but I dont know if Im doing it right.
Posted 19 years ago2004-07-31 17:11:31 UTC Post #47174
It's possible to spawn ammo, yes. Instead of making it spawn a monster_human_grunt for example, you would let it spawn an ammo_ARgrenades.
Posted 19 years ago2004-07-31 17:19:36 UTC Post #47178
Im talking about monster_handgrenade
Posted 19 years ago2004-07-31 17:22:16 UTC Post #47181
Then type monster_handgrenade in the monstermaker and experiment!

You should then also experiment with the monster_handgrenade itself, to see how it exactly works.
Posted 19 years ago2004-07-31 18:31:26 UTC Post #47203
Yes, it should work. I don't know how monster_handgrenade works, but I imagine it explodes a few seconds after it spawns. Depends if you want active grenades, or grenades you can pick up. I imagine both would work.
Posted 19 years ago2004-07-31 19:24:53 UTC Post #47235
mosnter_handgrenade didn't work. From now on assumeIve already tried what Im asking, usually I have. (I tried this too). And I want to to act as a normal hand grnade. In Life Gear, in a ventalation shaft you can go 2 ways, one lead to a fan with a magnum behind it. Blocking to fan is a breakable vent thingy. When you break it you hear grunts say "I hear something. Affirmative. Fire in the hole!" And a grenade is supposed to dropbehind you. You'll have to figure out how to avoid it yourself, Life gear is a very puzzling game and I dont want to give anyhing away. Anyway, back to the monstermaker, uhh, eah, it didnt work.
Posted 19 years ago2004-07-31 19:27:14 UTC Post #47238
if that doesn't work, you could put a monster_satchelcharge instead. but it should work with a grenade...
Posted 19 years ago2004-07-31 20:14:42 UTC Post #47259
Well I have discovered that you absolutley CANNOT spawn grenades or satchel charges through monster makers, I tried it in other maps it it just doesnt ork. Looks like Im going to have to create a makeshift grenade with models and env_explosion.
Posted 19 years ago2004-07-31 20:28:05 UTC Post #47264
Hmmm... Try the following:

Make an Scripted_Sequence... It would move a grenade model "down the hole". When it reaches certain point it triggers and env_explosion and some debris :D. Take the grenade out of the player?s sight (in the key tutorial you will find out how) and we?re done... I know this is what you meant in your last post but don?t make the model. Hl has one already.
Posted 19 years ago2004-07-31 20:38:04 UTC Post #47268
Don't forget an env_damage if you want Gordon to get hurt if he doesn't get out of the way.
AJ AJGlorious Overlord
Posted 19 years ago2004-07-31 20:52:20 UTC Post #47269
Env_explosion includes damage witht eh explosion magnitude, if you don't find a ay to move from the explosion your hurt 80 damage, Which isnt good because health in this game is extremly rare.
Posted 19 years ago2004-07-31 20:57:09 UTC Post #47272
if you look around you could find programming sites where you could make your own version of a hammer fgd that suits your needs, i can't help with that though, sorry
Posted 19 years ago2004-07-31 20:59:24 UTC Post #47273
Dont want to program an fgd, and that wouldnt changea ntyhina nway, Spirit wouldnt support the new stuff.
Posted 19 years ago2004-07-31 20:59:38 UTC Post #47274
Wow that was bad...
Posted 19 years ago2004-08-01 06:19:17 UTC Post #47305
If you're working with Spirit, then what's your problem with creating exploding particles? (keywords: env_shooter, trigger on hit, env_explosion, *locus)
Posted 19 years ago2004-08-01 06:45:49 UTC Post #47312
Switch the env_explosion's flag "No damage" on, and use a trigger_hurt to injure the player.

Anthony: env_damage doesn't exist
Posted 19 years ago2004-08-01 11:32:07 UTC Post #47338
I remember a map in HL where two grenades were launched at you when you went trough a door, effectively blocking you from using that exit. It was in the garage level. Decompile that map and look how that was achieved, it could help you on your way...
Posted 19 years ago2004-08-01 13:15:31 UTC Post #47360
Im using Spirit, it could be that Spirit doesnt support grenades with mosntermaker, but Im content with env_explosion, and I WANT THE XPLOSION TO HURT THE PLAY, Stop telling me how to make it so that it doesnt hurt you!
Posted 19 years ago2004-08-01 20:41:22 UTC Post #47460
I remember a map in HL where two grenades were launched at you when you went trough a door, effectively blocking you from using that exit. It was in the garage level. Decompile that map and look how that was achieved, it could help you on your way...
I believe that the grenade was invisible, as the exploding crates were in the way blocking your view, and all that happened was a grenade timer sound, and then an env_explosion, blowing up the boxes and preventing you from escaping that route.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-02 06:06:54 UTC Post #47505
Anthony: env_damage doesn't exist
You're right, I don't know what I was thinking there. I meant trigger_hurt. My bad...
AJ AJGlorious Overlord
Posted 19 years ago2004-08-02 06:16:22 UTC Post #47508
Rabid, the grenades were visible. So it might be helpfull to decompile that map...
You must be logged in to post a response.