Another scripted sequence prob in my map Created 19 years ago2004-08-05 10:31:11 UTC by Fierce Fierce

Created 19 years ago2004-08-05 10:31:11 UTC by Fierce Fierce

Posted 19 years ago2004-08-05 10:31:11 UTC Post #48096
Ok if you go to the Map vault and look at problem maps, ull see madness3, i got the engineer to pull out his torch, but heres were it borks itself.

the engineer runs up to the door, pulls out his torch, TURNS LEFT, then does his cutting animation to the wall, then he kinda kicks the wall, and then the door falls over...

How will i make the engineer FACE THE DOOR wile hes cutting thru the door

Also, everytime i start the map it sais this on screen "node graph out of date, updating"

thank you for your help..
-Fierce
Posted 19 years ago2004-08-05 11:02:01 UTC Post #48099
I haven't downloaded your map but I would guess that if you set the compass direction of your aiscripted_sequence or your scripted sequence to face the door it should work...
Posted 19 years ago2004-08-05 21:30:15 UTC Post #48273
The Node Graph thing: I get it too. I suppose because my HL is just a little older. Sometimes it could interfere with moving to path corners etc. If so, type "restart" into the game console, and it'll fix.
But I doubt that's the reason in this case. I think it's the angle like LlamaRama said.
Posted 19 years ago2004-08-06 04:45:28 UTC Post #48374
The node graph message pertains to Half-Life connecting up all your info_nodes and is not an error.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-08-06 04:49:48 UTC Post #48376
It creates a .nod or .nrp (or both) file, wich needs to be distributed with the map when you don't want others to experience this message.

Each time the map is recompiled, this node graph is out of date and needs to be rebuilt, e.g. the .nod or .nrp files are updated so to say.
Posted 19 years ago2004-08-06 08:36:33 UTC Post #48399
ooo ok, good i thought it was something a bit more serious (yes i am a n00b at single player mapping) :|
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