Fading and endgame Created 20 years ago2004-08-06 19:02:06 UTC by Gman Gman

Created 20 years ago2004-08-06 19:02:06 UTC by Gman Gman

Posted 20 years ago2004-08-06 19:02:06 UTC Post #48551
How do I make one of those fades with text appearing? Y'know. If you click the left mouse button, it loads the latest save.
"SUBJECT: Freeman
status: failed to blah, blah, blah..."
Posted 20 years ago2004-08-07 01:23:30 UTC Post #48627
not sure what you mean dude, be more specific
Posted 20 years ago2004-08-07 02:28:08 UTC Post #48643
env_fade
game_text

I did this in my competition map. RMF included.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 11:35:15 UTC Post #48729
You used 3 env fades. Is that because there's three lines of text?
Posted 20 years ago2004-08-07 12:08:22 UTC Post #48732
Nope. Both entities have nothing to do with each other. The env_fade makes the screen fade black (or any color you choose) and the game_text displays the text on-screen.
Posted 20 years ago2004-08-07 12:11:12 UTC Post #48733
yes. But if you were going to make a mod, you could save yourself the trouble of game_texts and put env_texts in and modify the titles.txt!
But your [i]not[/i] making a mod... right?
Posted 20 years ago2004-08-07 12:55:13 UTC Post #48741
I had a fade for a flash of white, one for... something else (not sure), OH GOD MY MONITOR IS DYING!

Nooo!

It's flickering pinkish. Oh good christ. NONONO ARGH pink!!!!1
Oh well, I guess I'll get my dad to dish out for a TFT.

...had one for the fade at the end.

I'm pretty sure I modified titles.txt for my compo entry m'afraid. It's too long for game_texts (limited to ~127chars). Use "n" for a new line with a game_text though, and study the original titles.txt to see how to use that.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 15:04:38 UTC Post #48778
err.... what i said:
yes. But if you were going to make a mod, you could save yourself the trouble of game_texts and put env_texts in and modify the titles.txt!
But your not making a mod... right?
here's what i meant

...yourself the trouble of game_texts and put env_messages in and modify the titles.txt...
Posted 20 years ago2004-08-07 18:05:25 UTC Post #48827
I don't see a game_text in the entity report of 7machinesbeta3.rmf
Posted 20 years ago2004-08-07 21:33:06 UTC Post #48869
i don't think 7th used game_text, try env_messages
Posted 20 years ago2004-08-08 02:23:01 UTC Post #48923
I'm pretty sure I modified titles.txt for my compo entry m'afraid.
;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-08 19:33:06 UTC Post #49147
OK, I created the fade and text (using game_text). Now how do I make it the end of the game (game over), so it loads the last saved game...
The same thing that happens when you die or kill someone that you need (e.g. the "lambda team" scientist that was left behind to open the door for you)...
How do I turn it into an endgame? So it doesn't just fade and leave you walking around on a dark screen.
Posted 20 years ago2004-08-08 21:21:38 UTC Post #49174
I added a game_end, gave it a name "endgame", and a master "endmulti". I created a multisource with the name "endmulti". In the multi_manager (I used it also for the fade and text) I added a 3rd keyvalue (Key=endmulti, value=10). The multi_manager is activated by an AAAtrigger textured brush.
Result: Fading: OK; Text:OK; End: NO!!!!
Why doesn't this work?
Posted 20 years ago2004-08-08 22:46:53 UTC Post #49186
You should post the map in problem maps.
Posted 20 years ago2004-08-09 02:17:10 UTC Post #49237
Try fiddling with the game_endsection's properties. I'm fairly sure you can set it to something like "Demo Manual", "Main Menu", etc.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-09 06:04:36 UTC Post #49291
game_endsection???
Posted 20 years ago2004-08-09 06:19:02 UTC Post #49296
Right, an example map it is. Should have one up within fifteen minutes.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-09 06:45:36 UTC Post #49299
I uploaded the problem map....
Posted 20 years ago2004-08-09 06:52:12 UTC Post #49301
AND I DO NOT HAVE A GAME_ENDSECTION ENTITY!!!!! AND YES, I AM USING THE 3X FGD! I DOWNLOADED IT FROM THIS SITE!!!!!!!!!
Posted 20 years ago2004-08-09 07:08:42 UTC Post #49306
ok, so it's trigger_endsection...
Posted 20 years ago2004-08-09 07:12:32 UTC Post #49310
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-09 07:31:02 UTC Post #49319
thanx seventh....!!!!
Posted 20 years ago2004-08-09 08:31:42 UTC Post #49334
No prob.
Seventh-Monkey Seventh-MonkeyPretty nifty
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