Ok, so I've got whole bunch of entities all running off a trigger and a multimanager.
But I want to reset the whole thing after 10 seconds.
To give you as much detail as I can:
trigger sets off multi, multi sets off env_render (things disappear), multi nulls trigger, multi sets off game_counter (do I really need this, or can I do it thru the multi?), game_counter then does .... what do I need to do to reset the whole sha-bang?