Resetting a group of entities Created 20 years ago2004-08-17 02:19:03 UTC by Peace and LOve Peace and LOve

Created 20 years ago2004-08-17 02:19:03 UTC by Peace and LOve Peace and LOve

Posted 20 years ago2004-08-17 02:19:03 UTC Post #51516
Ok, so I've got whole bunch of entities all running off a trigger and a multimanager.
But I want to reset the whole thing after 10 seconds.
To give you as much detail as I can:

trigger sets off multi, multi sets off env_render (things disappear), multi nulls trigger, multi sets off game_counter (do I really need this, or can I do it thru the multi?), game_counter then does .... what do I need to do to reset the whole sha-bang?
Posted 20 years ago2004-08-17 03:08:03 UTC Post #51529
Retarget them, usually. Depends on the entities involved.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 03:37:05 UTC Post #51531
but i did retarget them, they just disappeared and never came back on once they had been targetted once. =/
Posted 20 years ago2004-08-17 03:48:47 UTC Post #51533
To reset a game_counter you should use a game_counter_set.

To make those entities appear again, trigger another env_render that sets them back to their normal render mode.
Posted 20 years ago2004-08-17 05:32:46 UTC Post #51539
ah, of course. hey CP, can i post in the map vault what i have so far, see if you can make sense of it.

i have a trigger hurt, that i've triggered to turn off after a while, but i want it back opn, how would i do that?
the game counter i used was just a guess tbh, but if that's the right one then i'll have to work it out?
Posted 20 years ago2004-08-17 05:43:19 UTC Post #51541
http://cariad.co.za/twhl/mapvault_map.php?id=1854
her's the link for the map i uploaded, it's just the entities, nothing pretty, i'd be honoured if you could take a look. ;)
Posted 20 years ago2004-08-17 06:05:32 UTC Post #51547
Ah, I get the idea...

Well, a trigger_hurt can be reactivated by triggering it again... so all you need to do is trigger the trigger_hurt twice, first to deactivate it and then to reactivate it.

Also note that the 'reactivating' env_render renders the health icon solid, you would change it's properties to make the health icon appear like it initially did.
Posted 20 years ago2004-08-17 06:13:09 UTC Post #51548
ah, yeah, i rushed that one a little, ok, cool, but.. hmm. i have two entities named the same there, and one has more of a see-thru nature than the other. so how would i sort that?
Posted 20 years ago2004-08-17 06:17:35 UTC Post #51550
more env_renders i think =)
Posted 20 years ago2004-08-17 06:17:38 UTC Post #51551
Giving them different names, and using two more env_renders... ;)
Posted 20 years ago2004-08-17 06:18:42 UTC Post #51552
hehe, great minds think alike =)
Posted 20 years ago2004-08-17 06:20:36 UTC Post #51553
thnx for your help btw
Posted 20 years ago2004-08-17 06:21:43 UTC Post #51554
No problem... :)
Posted 20 years ago2004-08-17 07:21:53 UTC Post #51559
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