Posted 20 years ago2004-09-02 16:51:34 UTCPost #56002
hey i've read the tutorial on textures http://cariad.co.za/twhl/tutorial.php?id=29 managed to get so far but when i go to play map says "WARNING : couldn't open coma_swat.wad" and exits. when i compile map i have written "-dev -console -wadinclude coma_swat" in addition game parameters just wondering if i done something wrong or my cs playing funny bugger again ?
Posted 20 years ago2004-09-02 16:57:17 UTCPost #56005
you cant wadinclude wads. as far as i know, its just individual textures. and wadinclude isnt going to solve your problem here. you need to make sure your coma_swat.wad is in your MOD DIRECTORY. e.g half-life/valve or counter-strike/cstrike.
Posted 20 years ago2004-09-02 17:09:43 UTCPost #56016
you're all wrong and stupid. Sprouty; When doing an expert compile (clicky expert in compile window) add -wadinclude coma_swat to the CSG command line.
Posted 20 years ago2004-09-02 17:10:43 UTCPost #56017
hey thanks it worked, eerrmm wha would happen if i was to reliase the map ? how would they see the texture would they have to do the same thing i done ??
Posted 20 years ago2004-09-03 13:55:46 UTCPost #56245
Editing a decompiled map? You must never have decompiled a map before, as it doesn't give you a workable .map file. Loads of invalid brushes, and so on...
Also, I believe there's only one program that can extract included wads from bsp files. Quark if I'm not mistaken. There are some other decompilers but they won't give you the wads. Well, that's as far as I know. Might be wrong as I'm not really into decompiling...
Posted 20 years ago2004-09-03 18:58:37 UTCPost #56351
BSPtwoMAP extracts -wadincludes, CP.
And don't edit or use parts of other people's maps from decompiles, period. It's not only rude, its morally irrespectable and will get you flamed beyond belief when you release the map. Don't believe me? Read through this thread:
Posted 20 years ago2004-09-03 21:13:50 UTCPost #56391
Not sure exactly what you mean by "get the wads," zooyorkbmxer. If you mean just to see how something is done, that can be part of learning. If you have any intent of actually using any custom textures in the bsp, take heed of Rabid's comments.