locks Created 20 years ago2004-09-06 12:55:05 UTC by MyNameIsSteve! MyNameIsSteve!

Created 20 years ago2004-09-06 12:55:05 UTC by MyNameIsSteve! MyNameIsSteve!

Posted 20 years ago2004-09-06 12:55:05 UTC Post #56963
can someone tell me howto setup the lock thingy so the door unlocks when u break the little func_breakable lock. thx
Posted 20 years ago2004-09-06 12:56:02 UTC Post #56964
have the breakable trigger the locked door. simple.
Posted 20 years ago2004-09-06 12:57:06 UTC Post #56965
This will need a multisource. You would set the multisource as the master for the door, and control the multisource's state with env_globals, that can trigger it's state or set it to on or off. When you break the lock, you'd trigger an env_global, that sets the state of the multisource to on. The door's master is then on and it'll be useable again.

http://collective.valve-erc.com/index.php?ent=multisource
http://collective.valve-erc.com/index.php?ent=env_global
Posted 20 years ago2004-09-06 16:16:07 UTC Post #57033
jaardsi made a good example map demonstrating this, too, named "Multisource".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-07 05:50:40 UTC Post #57172
surely you could just have a door with a targetname thats triggered when you break the func_breakable lock?

Would be much simpler imo
Posted 20 years ago2004-09-07 06:31:51 UTC Post #57178
Depends on what you're aiming for, off course...
Posted 20 years ago2004-09-07 07:36:18 UTC Post #57184
The global way is the best since the door will be openable more than once. You have to do it with the env_global (No skimping off with trigger_relay) since it is like a button that is constantly pressed when it's on its 'on' trigger.
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