Delaying Changlevels Created 20 years ago2004-10-02 16:26:42 UTC by Rory Rory

Created 20 years ago2004-10-02 16:26:42 UTC by Rory Rory

Posted 20 years ago2004-10-02 16:26:42 UTC Post #63683
I searched but couldn't find a related topic..

How do i delay changelevels? I'm making a mod where u start in a helicopter and i need to to changelevel when the last explosion goes off and u go faded. I gave it a name of "change" Creative huh? and the multi_manager had change with the value 40 (5 seconds after fade) and i tried putting it both inside where your going to be, and also outside the plane, yet it always wants to switch to e2 (second map)
Posted 20 years ago2004-10-02 16:27:59 UTC Post #63684
Upload prob map
Posted 20 years ago2004-10-02 16:41:15 UTC Post #63685
to big.. alll i need is to learn how to delay it
Posted 20 years ago2004-10-02 16:42:12 UTC Post #63686
to big.. alll i need is to learn how to delay it
Posted 20 years ago2004-10-02 16:42:43 UTC Post #63687
Use a trigger_transition in conjunction with your trigger_changelevel:

http://collective.valve-erc.com/index.php?doc=1037474528-90629700
Posted 20 years ago2004-10-02 16:59:30 UTC Post #63700
Ok, i moved the trigger_changelevel into a different room, it complianed that e2 wasn't found, so i created a map, called it e2, put the landmark and another changelevel in it, and the same on e1.. I run it "Host_Changelevel2: Couldn't load map e2" aka wasn't found. WHAT THE HELL????
Posted 20 years ago2004-10-02 17:00:59 UTC Post #63701
do the landmarks have the same names?
You must be logged in to post a response.