Brush question Created 20 years ago2004-10-09 14:30:14 UTC by TheBlackViper TheBlackViper

Created 20 years ago2004-10-09 14:30:14 UTC by TheBlackViper TheBlackViper

Posted 20 years ago2004-10-09 14:30:14 UTC Post #65077
I am working on a crusher and I am using func_door entites. I don't just want to have the two crusher pieces moving in mid air. I want them to be held up by a hydraulic piece or something. How do I connect two brushes or make it apear that they are connected? (To see what I'm talking bout d-load Black Mesa Waste Storage Facil under unfinished)
Many Thanks
Posted 20 years ago2004-10-09 15:07:50 UTC Post #65087
make two doors be triggered at the same time or just make it one door.
Luke LukeLuke
Posted 20 years ago2004-10-09 16:38:48 UTC Post #65096
Tie it to one entity, yeah. Brushes in an entity don't need to be in contact with each other.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-09 17:21:13 UTC Post #65101
I already have two doors triggered by one switch, i just want to make it look like the crusher is actually being moved by a pole or shaft or something so it doesn't look like the crusher is levitating. Heres what I mean_

What I want What I have
_______                              ________
l________l<------Crusher       l_________l <--------Crusher
     l  l
     l  l <------Shaft
     l_l
I don't want the crusher to just levitate up, I want it to appear that a shaft is pushing it. Are you suggesting that I make two func_doors that are perfectly time to make it appear that the shaft is pushing it?
Posted 20 years ago2004-10-09 20:28:10 UTC Post #65106
Yes. That's about the only way you can do it unless you use Spirit. Another idea: Make the crusher and shaft a single func_door instead of two. Or do you need seperate properties? Otherwise, when you activated that single func_door, the whole thing moves.
AJ AJGlorious Overlord
Posted 20 years ago2004-10-09 21:40:45 UTC Post #65113
Thanks guys :)
Posted 20 years ago2004-10-10 09:30:20 UTC Post #65226
The advice above is possible to do, but it sounds like it will be hard to get everything moving correctly. If this becomes too difficult using func_doors, it's possible that you will need to use func_trains as your crushers. Then each crusher and shaft will be all one piece and the movement will be controlled by path_corners.
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